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Av Atari

By Brian Prisco | Posted Under Film Reviews | Comments (22)



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I wonder what future generations with think of films like The Matrix and Avatar. The stories, for the most part, are sublimely ridiculous — the worst kind of faux high-concept philosophy masking-taped to dazzling action sequences that exist solely to show off fancy technological advancements in special effects. But goddamn, those fucking special effects are something else. Almost thirty years ago, a first time director named Steven Lisberger went to the Mouse House and begged them to fund his crazy hybrid of computer animation and live-action. The result was TRON, a stylistically visual ac tion piece about a hacker who gets sucked into his own video games and is forced to play for his life. The religious allegory is like getting smacked in the face with an incense censor, and the dialogue makes you flinch like you were actually playing the video game. It’s no wonder the movie wasn’t nearly as successful as the video game it spawned, because the entire point of the film seemed to be to pitch the glory of the 8-bit gameplay. It’s a sterile geometric dot-matrix version of a science fiction adventure film which by today’s standards looks blocky and oversaturated. And yet, at the time, the animation techniques being used were phenomenal. By today’s standards, it’s an Atari next to an Xbox. But I still have friends who swear by blowing on the old plastic cartridges for their pixellated good times.

Back when the word was still being used to describe the action in the Friday the 13th series, Kevin Flynn (Jeff Bridges) seems to be the world’s first computer hacker. Now the owner of an arcade, he’s trying to hack into to the mainframe of his old employer ENCOM to get proof that his old boss Ed Dillinger (David Warner) stole his video game programs and sold them off as his own. Of course, while this is being played out through typical 1980’s computer interfacing — a green and black screen prints out text which is read aloud by a Stephen Hawking sonic, singing telegram style voice.

TRON opts to set up computer programming like a mini-Spartacus. The Caesar is the dastardly Master Control Program (digitally voiced by David Warner), who uses his glow-suited minion Sark (also played by David Warner — now that’s how you save on actors in a Reaganomic economy, bitches) to capture programs and force them to compete in gladiatorial style battles via video games. All programs, good and evil, are represented by little men in what look like olde-timey football uniforms, only they are covered in streams of what appear to be brightly-colored microchip-style computer-what-have-you. All the computer-based scenes were shot in black-and-white and then painstakingly rotoscoped. So all the colors are added by hand, and all the digital effects are animated like the old school Disney 2D cell animated films, mostly because the animation team was scared of computers stealing their jobs. Which they did a few years later. The future!

The programs live in this bizarre Flatland by way of Logan’s Run, where everything is protected by starkly geometric tanks and strange flying archways that fire chunky 8-bit laser chunks. The programs pray faithfully that the USERS will save them. Because every good story needs a religious archetype. Meanwhile, Sark and the MCP are feeding them to the digital lions and facing them off in combat-style arena battles to the flashy, poorly digitized flash-stop-motion deaths. Battles involve a psychedelic frisbee called an info disc that the programs use as both a shield and a projectile weapon. After staging a break-in at ENCOM with the help of the slutty niece from Caddyshack (Cindy Morgan) and his nerdy Robert Redford doppleganger buddy Alan Bradley (Bruce Boxleitner), in order to find the evidence, the MCP uses laser technology to digitize Flynn into the games. Flynn, a user, suddenly finds himself the fish out of water, being thrust into competing for his life in the MCP’s twisted video games.

And that’s pretty much where the film finds its magic. Flynn first finds himself playing some weird version of jai alai where a digital pixel ball is fired off the ceiling at the opponent’s concentric circle platforms. When the ball strikes a platform, it disappears, and so like The American Gladiators after them, the two warriors must attempt to knockout their opponent’s platform and send them spiraling to an a-Ha Take On Me death below. Even more glorious are the light cycle sequences, which pits Flynn and his teammates RAM and champion TRON (also Bruce Boxleitner in a money-saving move) against the bad guys in a grid where bicycles leave behind walls that to run into them means instant exploding death. Through clever reflex and gameplay, TRON, Flynn and RAM are able to escape the game area and flee into the rest of the mainframe, where they plot to free Crixus and the rest of Batiatus’s men the computerverse from the chains of Master Control.

What follows is a painful Christ allegory that makes Neo being the One seem all that lest brick-in-the-brain obvious and ham-fisted. On one hand, you’ve got Flynn, the USER, with the mystical powers of basic physics and geometry. And on the other, you’ve got the Peter the Rock character in TRON, who is destined to be the champion in the wake of Flynn’s martyrdom. And Yori, the female, who hugs people a lot and acts mostly as a GPS device. Because in the 1980’s, liking computers meant you had no idea what a vagina looked like. It doesn’t help matters that shit starts unfolding with a randomness that made it look like they were writing the script with a Choose Your Own Adventure book and a 20-sided die. Hurry and ride our skyship down the laserbeam so we can throw a Lite-Brite at a giant computer face before the big stompy giant with the party favor head crushes you like he did poor Wally.

But TRON was made for the technological advancements, which at the time looked fucking astonishing. Even now, there’s a sort of stark 1984 Orwellian beauty to the neon-effected black-and-white geometric wasteland. It’s like watching a very dreary Monty Python cartoon. Set in Las Vegas. And yet, by today’s standards, it’s just kind of sad. Then again, we look at something like The Matrix, with it’s wire-fighting and bullet-timing which was breath-taking at the time, and it now just makes us sigh because everyone’s doing it. This is how technological advancements in special effects works. Effects that made us shit out pants five years ago now have us getting up and going to the bathroom because we’ve seen it before. Which is why I laugh about Avatar. How awful the story was doesn’t matter, because Avatar was a spectacle. And yet, five years from now, who’ll care? The dinosaurs in Jurassic Park are still awesome, but now, it’s not as dazzling, it’s just an expected realism. Once we have the tools, we find the talent later.

Advancements in technology aren’t always better. Things are needlessly being slapped with 3D rendering, even when they weren’t shot for that effect, and mostly to their own detriment. The new Clash of the Titans was an embarrassment of clunky digital crap, and made us yearn for the clockwork charm of the Harryhausen claymation. I’ll take funky special effects if you just give me a decent enough story. I’ll forgive you your clunky renderings if I give a damn about the characters and that you give a damn, too.

Watching the trailers for TRON: Legacy, you can see where the inspiration comes from. It nicely builds on the effects of the old, souping them up for the new. Now when people are struck with the light discs, they shatter in fashionably rendered pixellated bits. It just looks fucking snazzy. The old TRON to the new looks similar to playing Pong versus Wii Tennis. One’s a clunky knob twisting amalgam of pixels and bits, whereas the other is a fully-rendered, highly-kinetic real life experience. The new film has captured the gloom and darkness of the old, but added in a flashiness and vitality that it lacked. When I heard they were updating TRON, my first thought was, “Why? and How?” Then I saw the second trailers, and I thought, “Oh.”

My only nervousness comes from the fact they call it a Legacy, because it really doesn’t owe anything to the old version. Other than the framework of the basic video game competitions: the light bike, the jai alai platforms, the battle tanks, the light disc battles, fighting the Master Computer cone in the tower — there isn’t much else to the movie. If anything, it’s like Back to the Future meets Spartacus. Suddenly, this human from an outside world finds himself fighting for his life against a deadly ruling force. The film looks like it’ll be full of plenty of cookies for fans of the first — from Flynn’s Arcade to the casting of Boxleitner and Bridges. TRON’s legacy is that it embraced a universe where people live and breathe video games in an electronically manifested marketplace. And now, we exist in a world full of digitally broadcasting our every thought, on platforms where strangers and family members can read them, where we live out enduring friendships with people we’ve never met in the flesh, and where we can communicate with people on the other side of the globe while we digitally dismember their avatars. We’re already in the TRON Legacy. It’s just that things look a lot sharper these days.









The Pajiba Ten -- 1985 Edition | A Seriously Random 80's List | I Wanna Be an Anarchist | Sons of Anarchy Cast Talks Season 3













Comments

Wow! So confused. And yes, I know it's 80s week, but I somehow thought you were reviewing the actual new, upcoming TRON, and the review headline "Av Atari" (once I "got it") seemed to bode very ill.

But whew, my disappointment has been temporarily staved off, sure to come roaring back some time in the near future.

Good piece on the original, though, once I figured out that's what it was.

Posted by: MM at September 1, 2010 4:38 PM

I just revisited this myself a few weeks ago as possible prep for the sequel. I still think it's a visually mesmerizing movie and don't really find that style dated. Yes, it is "dated," but not with the negative connotation that word usually carries.

That said, the dialogue and the story are so thin that the sequel will need to garner some outstanding reviews to get me out of the house. It was something of a slog getting through it again.

Posted by: DarthCorleone at September 1, 2010 4:46 PM

Nice job with the a-ha reference to reinforce the Pajiba 80s motif, by the way.

Posted by: DarthCorleone at September 1, 2010 4:47 PM

I think it's called "Legacy" to refer to Flynn's kid, not as a tie in referencing the first movie.

Posted by: TylerDFC at September 1, 2010 5:02 PM

"Hurry and ride our skyship down the laserbeam so we can throw a Lite-Brite at a giant computer face before the big stompy giant with the party favor head crushes you like he did poor Wally."

BWAAAAAHHAAAAAAAAAAAAAAAAAAA

Posted by: Ian at September 1, 2010 5:08 PM

I enjoyed the contrast you provided between old and new. Regardless of quality, I'm seeing the new one so I can attempt to salvage some of the dying memories of my youth.

Posted by: admin at September 1, 2010 5:10 PM

Sorry Prisco, calling a HUGE bullshit on the idea of comparing The Matrix with the likes of Avatar. Granted, they both can be viewed as groundbreaking in their respective areas of cinematography and special effects. However, even with its faults, the Matrix also thoughtfully integrated diverse elements of ancient and urban myth, (post)modern technology, and western religions and eastern mysticism into its script to create a complex piece of cinema. The latter - which is nothing more than a glorified version of Pocahontas - yeah, not so much.

Posted by: A Bowl Of Stupid at September 1, 2010 5:46 PM

The tone of your review is the same tone some take when describing their ex-girlfriend. "She's f-ing crazy man. And she snored loudly every night in our nice warm bed. Every time she would cook for me, she would ruin the whole meal and our apartment would fill with smoke. Seriously, I'm glad she's gone." Like you're tying really hard to dump on her, but underneath you still love her passionately.

Posted by: superasente at September 1, 2010 5:49 PM

I was a youngerling when Tron came out. I am no more enlightened by this review. I also thought that the sequel somehow came out early for movie reviewers or something.

Don't think I'll be seeing it either way.

Posted by: Candy at September 1, 2010 6:09 PM

this actually does not make a lick of sense to me. What are you reviewing? the game? the old movie? the new movie?

Posted by: J at September 1, 2010 6:17 PM

This along with Goldeneye remain the two best examples of video games that vastly trumped their source material. That original TRON arcade game rocks!

Posted by: DarthCorleone at September 1, 2010 7:16 PM

i'm kinda excited to see this even though i never cared for the original, and never got into arcade games other than a little asteroids and qix(well, ok, I loved pong but playe it on my TRS80) because I seem to have been infected in the last year with an overwhelming case of nostalgia. I am so nostalgic for lost youth and floundering impending middle age that i crave and enjoy all manner of cultural claptrap from youth that i hated at the time. i downloaded the bangles for cripes sake!

so yeah, reading this review of old tron made me crave the upcoming sequel. and made me whistful for the world before our actual cyberinteractiveiphonetwitterquadcore3D tron legacy world

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Posted by: blackwhiteromance.com at September 1, 2010 9:10 PM

God! I love TRON! That's why I'm so excited about this wicked TRON T-shirt I saw on Tee Fury today. I'm not a spammer, so I won't link to it. But it is awesome.

Posted by: EJ at September 2, 2010 4:43 AM

Sorry, but the entire review reeked of the classic Southern Back-Handed Compliment, like when you say a fat girl has a "pretty face," followed by "bless her heart."

Sure, the dialogue and storyline are what was on par for crazy disney movies of the 70's and 80's, but to knock the effects as "an atari to an xbox," and is "kinda sad" nowadays is just plain wrong.

Yes, the technology used to create said effects can be compared as such, but the final result? It's 2010, and stlll any movie without a sizable 100-150 million plus budget is going to have some pretty crappy and unbelievable CGI effects that don't even come close to drawing you into genuinely believing that they exist like the way Tron manages to do. Modern day CGi effects don't blend, they stick out like a sore thumb, and half the time they just look stupid.

You'd be hard pressed to watch Tron and be able to spot the difference between the scant few minutes of CGI used and the mattes and hand drawn/painted effects, and that is where the difference lies.

How can it possibly make you sad to see a film like this? How would you envision the insides of a computer world to be?

Hell, just about every Sci-fi novel or film that uses some sort of "cyber-space," From Gibson's Neuromancer and Stephenson's Snow Crash to the Matrix and Futurama and the Simpsons, any sort of vast and infinite in appearance cyber world is paying homage to Tron and it's creative influences.

Tron is a tried and true labor of love. The filmmakers had an idea for a look they wanted, and they got it, even if they had to take the most complicated journey possible while building the roads to arrive there.

This movie was and is the dawning point of a new era of film and special effects, it incorporates the artistic talents of basically THE definitive minds of science fiction, and no movie will ever be created again like it.

Posted by: Some Guy at September 2, 2010 1:36 PM

And you don't even use a picture from the actual film! I can guarantee that 5 years after Tron legacy comes out people will not remember it and it's effects as they do the original.


Posted by: Some Guy at September 2, 2010 1:38 PM

Those weren't money saving moves. Every character in the real world had a counterpart program. I believe each character had actually written their counterpart program.

Posted by: pissant at September 3, 2010 3:02 AM

So, I never really got into Tron way back when, but the new one looks pretty cool. I just popped in to say, if you guys go back over your articles to fix typos, please don't correct this one:

"Effects that made us shit out pants..."

I am in

Posted by: natalie at September 3, 2010 4:50 PM

Huh, my comment got partially eaten. Not that it was all that spectacular, but this is what it was supposed to say:

So, I never really got into Tron way back when, but the new one looks pretty cool. I just popped in to say, if you guys go back over your articles to fix typos, please don't correct this one:

"Effects that made us shit out pants..."

I am in love with it. I will be using the phrase "shit out pants" regularly from now on.

Posted by: natalie at September 3, 2010 5:01 PM

RE :The term LEGACY

I guess I forgot that in the age of iFaceSpace, just because you're a blogger it doesn't necessarily mean you're a geek, but I was surprised that no one seemed to understand why the sequel was (appropriately) named "TRON Legacy".

Legacy ware is basically old obsolete ware (hard or soft). Often it's warez that refuse to go away and die despite their lack of practicality. It might get dressed up and jury-rigged to make it seem up to date, but at it's core it's still the same old thing. DOS as the kernel of MS Windows for all those years is a good example of legacy ware. Other good examples are computer towers equipped with floppy drives or old client terminals that you might find in an under-budget city hall. Even cool stuff like old video game systems that still work but use that funky two-screw to TV antenna connection qualify as legacy.

As such, "TRON Legacy" is really a perfect name for the upcoming sequel. It works on many levels. Ostensibly as computer terminology referring to the lingering presence of TRON programs still "ghosting in the machine", but also for the reasons discussed in the review and comments.

Here's hoping the second sequel will be called "TRON Backwards Compatible"

Posted by: Darth Darko at September 4, 2010 5:44 AM

I do not think I have seen this depicted in such a way before. You actually have made this so much clearer for me. Thanks!

Posted by: Emmitt Heibult at December 14, 2010 10:23 PM

I See u know what are u talking about, i will come here back:)

Posted by: technika at February 14, 2011 6:13 AM

















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