web
counter
 

I Can't Sleep Until I Devour You

By TK | Posted Under TV Reviews | Comments (39)



Episode-2-Glenn-Rick-Axe-760.jpg

The greatest difficulty I face when watching “The Walking Dead” is separating the television show from the graphic novels. This was far more difficult during the second episode, “Guts,” than it was in the premiere. The second episode, while still quite strong, showed some of the shows first missteps and stutters, and while it expanded the universe of the walkers to include new characters, not all of them were as well-developed as I would have hoped.

“Guts” opened right where the premiere, “Days Gone Bye,” left off — former lawman Rick Grimes (Andrew Lincoln) found himself trapped in a tank surrounded by the dead on a wasted street in abandoned Atlanta. With a little help from a new friend, he in turn finds himself locked in a building with a new group of survivors, including Andrea (Laurie Holden), Glenn (Steven Yuen), Merle (Michael Rooker), Jacqui (Jeryl Prescott), Morales (Juan Gabriel Pareja), and T-Dog (IronE Singleton). This harried, desperate group was foraging for supplies (they’re actually an extension of the group that also consists of, unbeknown to him, Rick’s former partner Shane as well as his wife Lori and son Carl), and ran afoul of zombie trouble, trouble which was complicated further by Rich’s unwitting actions.

The balance of the episode serves as an introduction to these new players, both in the building and back at the group’s base camp, as Rick and company try to find a way out of the city as the swarm grows and bangs at the doors of the department store they’re locked inside of. It’s an interesting, slow-burning episode that portends good things about the future of the series. Darabont, comic writer Robert Kirkman and company are content to not rush things, but rather to slowly grind out a painful, breathless storyline. In many past television series, this sort of gradual development has failed — look no further than the beautifully acted but unfortunate “Treme,” which took its time in developing its stories, only to ultimately bore many viewers and have their attentions drift. “The Walking Dead” takes a different approach — while its character development may be steady and evenly paced, it keeps the action sequences ramped up and it’s buoyed by the scenes of brutal devastation that surround its cast members.

At the same time, the scenes of Lori, Shane and the other contingent of survivors serve as a quiet, though still taut, respite from the gut-clenching tension of the urban chaos of downtown Atlanta. The burgeoning, confusing relationship between Lori and Shane is bound to be a source of contention for viewers, mainly because one of the aforementioned missteps is that it simply seems rushed — in the books, there were two things that stood out which made the relationship more understandable — it took time, and it was a one-shot deal that took place in a moment of vulnerability and weakness on Lori’s part. The show is taking a different approach, making it seem more tawdry, a problem compounded by the fact that it seems like it’s only been a few weeks since the outbreak took place. If that’s their intent, then we’re in for a far more complicated dynamic once Rick rejoins his family. Whether or not that’s a good thing — story-wise — remains to be seen.

As for the zombies themselves, they seemed to play a larger role this week, and as a result, we’re seeing more of Darabont and company’s take on the genre. In some ways, it seemed a step back from the brutal humanization demonstrated in “Days Gone Bye,” and a bit of a blow to the Romero-esque canon that they seemed so devoted to. The undead are seen climbing ladders and fences, using bricks to bash windows, and the concept of zombie sensory perception is a curious one. In a way, the latter issue makes sense — the undead can clearly see and hear, so a sense of smell seems logical. That said, a sense of smell so acute that it enables them to differentiate between the living and dead implies neurons firing on a level I wouldn’t have expected. Yet all the while, in a way it falls in with the not-quite-dead representation that was alluded to in the premiere. That said, I don’t know that I want to see them moving much further past that, lest they begin picking up guns a la Land Of The Dead.

That concept of sensory perception created the opportunity for the episode to live up to its namesake, in a particularly gory and unpleasant scene specifically. It seemed at times gratuitous and excessive, almost as if the idea of a zombie sense of smell was created simply as a ploy for a scene where the survivors cover themselves in rotten human meat. I wasn’t initially thrilled with it, but it also led to one of the most visceral, nerve-wracking sequences I’ve seen (and again, reminiscent of Shaun of the Dead), where Rick and Glenn find themselves anxiously walking among the undead, trying for a sort of ghoulish anonymity. That scene, and the resulting battle, showed one thing that makes the show that much more promising — AMC is clearly not pulling any punches when it comes to violence or gore. Rick frantically darting through the street, desperately whipping his axe around, was a powerful and gruesome scene that managed to convey a sense of despair, but also didn’t glorify the violence — it was clearly an unfortunate act born out of fear and last resorts.

The acting continues to impress, even when the characters aren’t particularly well-written. Michael Rooker killed in the role of the redneck psycho Merle, despite the character being written in the broadest of stereotypes (and next week features the excellent Norman Reedus as his younger brother, something we should all be excited about). After a clumsy, overwrought introduction, Laurie Holden (Silent Hill, The Mist) showed that Darabont knows what he’s doing in his decisions to continue casting her in his productions. We’re still getting to know the remaining characters, which is a rather ingenious technique — introduce them bit by bit, making the introductions seem more intimate (and the likely inevitable rug-pulling in later episodes all the more vicious and unsettling).

“Guts” didn’t seem as strong as its predecessor, but it’s still probably one of the best hours of television to be broadcast this week. Darabont’s vision for Kirkmans harsh, unyielding world of the living and the dead — walking or otherwise — continues be an uncompromising and unapologetic one. That palpable sense of dread and skittish terror lurks at every intersection; every nerve seems frayed and every character seems one step away from completely breaking down. Most importantly, they continue to evenly balance the ghastly reality of this dying and undead world with the very real, bitter drama of the living. The producers made some interesting decisions this week that have the potential for serious long-term ramifications, but thus far, “The Walking Dead” continues to live up to expectations.

TK writes about music and movies. He enjoys playing with dogs, raising the dead, and tacos. You can email him here.









Each Time You Like, Share, Tweet or Stumble a Pajiba Post, An Angel Does the Paul Rudd Dance



The 2009 - 2010 Cannonball Read Winners | In Memory of AlabamaPink | The 15 Minutes Concept | You Are All Goddamn Liars









Comments

About time, TK. How about less "Prada to Nada" nonsense and more of this, eh?

To address the zombies using rocks point.

It's an interesting debate, well, for those who debate such things. I have always been pretty firmly in the "zombies can't use tools", including rocks, camp. That said, I don't think a zombie using a rock to try and break a window is a huge break in zombie tradition. In fact, if you go back and watch Romero's "Night of The Living Dead", I believe in the very first scene where Barbara is at the cemetry, she gets in her car and the zombie who is chasing her actually picks up a rock and tries to (and perhaps does) break the car window with the rock. So, since Romero is the grand daddy of zombie movies, there is definitely an argument for zombies using rocks.

Like TK mentioned, it's a slippery slope basing things on Romero, since by the craptacular "Land of the Dead" zombies were using assault rifles to put their zombie brethern out of misery. So, let's not talk about that.

So far, it seems like Darabount's "Walking Dead" zombies are almost a middle ground between the slow, lumbering zombies in the Romero films and the fast, running zombies in the "Dawn of the Dead" re-make. They are slow and lumbering until "riled" up. When riled up, they don't run and jump and get all frenetic like the "DOD" re-make zombies, but they do seem to shuffle at a greater pace and were climbing the chain linked fence and even seemed to game to try and climb the ladder.

Another thing about the zombies and rocks. Back in the first episode, Morgan's zombie-wife came up to the door and tried to use the door handle. She was also drawn back to the house where her family was. That sort of implies that some, perhaps all, zombies have some sort of vestigal intelligence that would allow them to perform some very basic tasks.

I don't mind this "middle of the road" approach. It makes sense and makes zombies much more of a threat, particular in a group and riled up, like Morgan warned of. I think the show is still introducing the viewers to its "zombie rules", if you will. I don't mind them establishing these rules, so long as they remain consistent.

The whole cover yourself with zombie guts to smell like zombies and shuffle through was something that I never really loved in the comic. I didn't love it here either, though it did provide for a pretty tense scene. So, I will take it.

Ah, Michael Rooker. The moment I saw you on the screen, I knew you'd be some crazy ass redneck, because that is something you do so well. It's so very you. Initially, I was kind of annoyed with that character. It's not surprising that some crazy-ass rednecks who can shoot would survive longer than most. That said, if they are so fucking unstable that they become a liability then what's the point of having them around? I suppose that he just flipped out up on the roof because he had just learned that they were trapped in the store and, therefore, under pressue his redneck rampage blew up. Still, Rick was right. You can't have that kind of in-fighting anymore.

The opening scene with Shane and Lori was well shot with the ring in the foreground and all, but seriously, why would Lori go out by herself to pick mushrooms? She didn't go out with Shane, she walked off on her own. No one goes by themselves anywhere. I know they did it to set up that scene, but still... They are definitely taking the Lori/Shane thing in a totally different direction. It will be interesting to see it unfold.

It was nice to see them inject a little humor with Glen.

I really enjoyed. The hour just flies right on by.

As for changing things from the comic... I read the comic. I love it, but I am totally on board with making changes to it the arc and characters, so long as it stays true to its core, which, so far, I think it has. The characters, plot and dialogue in the comic are not so awesome that they can't be improved upon.

Posted by: FordbiddenDonut at November 9, 2010 1:40 PM

And no-one died.

Yet.

Posted by: superasente at November 9, 2010 1:41 PM

I'm enjoying the show to this point but I hope one of these days we'll get an episode that doesn't seem to parallel previous zombie movies so closely. Maybe that is not even possible. Zombies have been done to death.

Posted by: ed newman at November 9, 2010 1:47 PM

I thought the zombie-guts ploy was brilliant. The sense of smell is the one we have that's hardwired straight into the most primitive parts of our brain. It bypasses the higher thought processes, which is why we can get vivid flashbacks and strong emotional responses based on a smell. It makes perfect sense to me that it would be the most reliable sense for a zombie.

I've not read the comic, so I don't have to reconcile what is in one medium with another. While I don't understand the Lori/Shane relationship and it does seem like they're trying to set it up as Lori cheating *before* the zombie apocalypse, I haven't ever thought the entire setting took place in a matter of a couple of weeks. We don't know how long Rick was in a coma before the world came to an end. A month? Six weeks? The only hint we've been given is the dead flowers in his room.

Posted by: Wednesday at November 9, 2010 1:48 PM

Great recap, TK.

My one problem with the episode mya stem from a real distaste for Sarah Waynie Callies (leftover from Prison Break?) - I couldn't stand the frantic sex scene in the woods. On the one hand I can understand that desperate need for the human connection but on the other, I felt like Lori blew off her husband to easily and greedily. I don't know how much time has passed since she's seen Rick?

Posted by: Cindy at November 9, 2010 1:52 PM

Well, I thought about it this way: Zombies have to have perception, otherwise they can't distinguish anything and therefore they can't hunt humans. If you give them sight enough to distinguish levels of movement and hearing enough to distinguish speaking from zombie moans, smell seems to be no leap.

Posted by: Katers at November 9, 2010 2:00 PM

Wayne.

Posted by: Cindy at November 9, 2010 2:03 PM

I'm fine with the heightened sense of smell. When humans lose one sense, others are enhanced. It's also consistent with their lust for flesh since the sense of taste in inherently linked with the sense of smell.
Also I know this is inconsistent with the comic since you mentioned it above but I agree with Wednesday: it's possible the writers decided Lori was fooling around with Shane before the virus spread? Clearly from the conversation in the first episode there were problems in that marriage pre-zombie apocalypse and I sensed a weird vibe from Shane when Rick was discussing it in the patrol car.

Posted by: PaddyDog at November 9, 2010 2:07 PM

As a fan of the comic series, I'm loving it. They are changing enough up that I don't feel like I know what is around every corner but I still get a thrill when recognizable characters appear. They went much older with Andrea though, I thought she was 19 when it started in the book. Maybe I'm wrong, it's been quite a while since I read the first one. As for covering themselves in guts I thought it was a great tactic. Glen and Rick did it in the book too, so the zombie smell thing is not being made up by Darabont. I can't imagine how they won't lose some viewers after that scene though. The zombie dismemberment was easily the goriest thing I've ever seen on television.

I thought hour 2 was probably the scariest hour of television I've ever seen. I was tense the entire time.

Posted by: TylerDFC at November 9, 2010 2:08 PM

PaddyDog - That's what my husband and I discussed. It just seems like there hasn't been enough time for them to have such a full-fledged relationship if there wasn't some basis.

Posted by: Katers at November 9, 2010 2:10 PM

Also, I thought Michael Rooker did a great job, but all I could think about was him messily eating a chocolate covered pretzel.

Posted by: Katers at November 9, 2010 2:11 PM

Their zombie sense of smell isn't necessarily heightened or anything like that. As one of the survivors asked Rick when he asked if the zombies could smell each other "you can't?" Turns out you don't need superhuman smell to smell a rotting corpse, or conversely someone that DOESN'T smell like a rotting corpse.

Posted by: aroorda at November 9, 2010 2:12 PM

I really hope they will explore the "tawdry" aspect of Lori/Shane's relationship, and are not just using their having sex as a convenient conflict for Rick to return to.

When a women get's boned from behind on her knees in the woods, by her "dead" husband's partner, with her kid only yards away, zombies closing in and while eying her wedding ring on the ground... that's not just fucking but fucked up. I hope the writers are using it as an indication to Lori's state of mind and insight into her character, and that kind of boning was not just short-hand for "oh they are having sex".

Posted by: Lola at November 9, 2010 2:19 PM

There WAS a weird vibe in the car in the first episode. I'm already fairly certain that the affair has been happening for some time. It will be interesting to see how long that part of it can be lied about.

Posted by: Paultera at November 9, 2010 2:31 PM

I have lots to say about the episode (me love zombie show!), but just re: the sense of smell:

Of course zombies can smell live humans! Otherwise, why do they leave each other alone? I don't know of any zombie "universe" in which the dead don't appear to be able to smell the "meat".

And their sense of smell doesn't have to be super-human-ized by becoming zombies to have this all fit. I mean, in most zombie movies, when the survivors find a deserted house/area, they're not afraid that zombies roaming a mile away will *smell* them. Unless those zombies wander (aimlessly) closer until they can smell the living.

However, the zombies can see light and hear sounds from a mile away (if they're bright/loud enough), just like a regular human could. So, if there's a light in the darkness, or a loud noise, the zombies move toward those stimuli until they come into range to actually smell where their prey is. None of that requires them to have more than basic animal instincts. Hell, even plants have been shown to respond to sound, right?

So the whole "blood coat" thing seemed pretty reasonable to me. A dog, let's say, might not be fooled by "zombie guts over delicious, delicious steak" because it would smell both things distinctly and simultaneously. However, assuming the zombies have only regular human-level scent abilities, the strong smell of zombie guts would overwhelm the live human smell.

Besides, it gave the show the opportunity to get really, really gory and say, "HA! We're going to shower you in zombie guts every week, and you're gonna like it!"

Posted by: MM at November 9, 2010 2:37 PM

I'm with Lola on this one. I think both the kind of animalistic sex in the woods and the zombie chopping were small indicators of the slow degradation of the survivors' humanity. Over the course of the books the survivors have to do some pretty fucked up stuff, so maybe they're showing a gradual devolution, Rick particularly, and a growing willingness to do what it takes to survive no matter how horrible.

Posted by: JustBill at November 9, 2010 2:52 PM

i was arguing with my husband over the rocks and zombie smell issue too (he's a huge zombie nerd) but his reponse is simple enough: it's their universe, it can be anything they want it to be, they can make whatever rules they want to, how much realism you need when you're talking about walking undead anyway? i let that sink in and now i have no problem with whatever actions the zombies do.

Posted by: Sinnh at November 9, 2010 3:19 PM

I'm concerned that the Lori/Shane/Rick triangle could overwhelm the rest of the story. They're the 3 main characters and this could end up ruining a good show.

Posted by: Fredo at November 9, 2010 3:39 PM

I've only read the first two graphic novels, and I'm already starting to question whether I should continue reading them or not. This week's episode changed enough stuff from the books that I'd rather not be comparing them, and just enjoy the series.

That said, based on what we've seen of Shane/Lori, so far, I really hope this season ends the way the first book concludes. Really, really hope.

Posted by: RobP at November 9, 2010 4:12 PM

Very nice choice of screencap. I'm digging this show. I'm glad I don't have these graphic novel preconceptions that some of you do.

Sinnh >> Yeah, I agree with your husband. It's their universe to do as they like. Zombies toting guns would strain credibility for me, but nothing they have established so far bothers me at all.

Posted by: DarthCorleone at November 9, 2010 5:45 PM

I was a little disappointed w/ the ep but it did pick up toward the end. The scene w/ Glenn and Rick slathering themselves in guts surprised me. Nasty stuff but a great scene nonetheless. I did not like the addition of the Rooker character, though. Lame one-dimensional stereotype added by Darabont. I would've preferred if he hewed closer to the comics and took Rick right to the camp. I'm all for slow-burn drama, but this ep seemed a little filler-y to me. Shame cuz the whole first season's only gonna be six episodes long.

Posted by: stryker1121 at November 9, 2010 6:50 PM

I don't have a problem with zombies using rocks, myself. I think it adds an entirely new level of scare - they aren't just the shambling dead, they remember things that make them that much more dangerous. A corpse that's just sort of wandering around aimlessly until you do a stupid human trick and pretty much walk right into it is no where near as scary as a flesh eating monster that never stops to sleep or pee and can remember how to open a door or that a brick can break glass. How can you ever truly rest again with that shit wandering around?

I haven't read the comics and I won't until later. I'm enjoying having no idea where this is going, and having little puke in the mouth moments each week. I hope AMC can keep the bar high and not cheap out on the scares and character development.

Posted by: Jen at November 9, 2010 7:32 PM

TK,

"...a problem compounded by the fact that it seems like it’s only been a few weeks since the outbreak took place."

i'm wondering where this is coming from.
Did i miss something in the dialog?
All the visual cues alluded to a much longer time period. Especially in the set design from the pilot.
i.e. - cars not only burned out and wrecked, but aged and weathered severely - the yards in Rick's old neighborhood completely overgrown and untended.
Also, our intrepid Glenn has already returned to the city multiple times for supplies.

What'd i miss? Anyone?

Posted by: Scott at November 9, 2010 8:02 PM

I'm with Lola on the opening scene: it was there to tell us that Lori & Shane are morally depraved. Not that I believe there's anything wrong with doggy-style, but it definitely felt like a "character moment", besides some gratuitous pandering to the audience, which I (personally) appreciated. [I do think the producers were told, go ahead, push the envelope on sex and gore.] My perception was that not a lot of time has gone by since the zombicopalypse, so take your choice: they were already having an affair, or something really drastic happened that they decided, "ah f**k it, let's make like bunnies and do it."

Scott: good catch. I will look for those cues on rewatch. It could illuminate the point I make above.

Thanks for the recap; generally well-done. However, as someone who's never read the comic, and doesn't intend to read it, I hope that the recaps do not spend too much time comparing the two...that's just not all that interesting, and sort of not the point. Two different mediums. Also, as a non-connoisseur of the zombie genre, I kind of don't care too much about whether it's violating zombie "rules" or about comparing it to other zombie efforts. I'm enjoying the show, and I'd like to discuss it exactly as it's presented to me on my TV screen, and especially the kind of things that TV can do really well, better than movies (long character arcs, complicated plots, guest star cameos that rock our world).

For instance, I'd like to discuss things like choices made by the director in tightly framing shots in the pilot to highlight emotion...the true horror being the moral choices characters are forced to make, rather than a strict emphasis on "traditional" horror...the way that sound design/music are working or not working to highlight the fear...the color palette used by the cinematographer--is it scary enough...why the grenade was never used...is Rick too calm, and too easily assuming a leadership role after just waking from a coma, etc. etc.

[Sorry, that's a little more snarky than I intend to be--I do appreciate the opportunity to talk about the show on Pajiba.]

However: perhaps comparing the show to the comics or other zombie movies *is* what everyone else wants?? I dunno.

/shutting up now

Posted by: The undead wench at November 9, 2010 9:03 PM

I have decided the tv show is a re-imagining of the comics, and once I got that idea in my head, the second episode was more enjoyable. Since they are not following the comic exactly, let's just be surprised each week at what they come up with.

The zombies are much faster and a little smarter, which makes it a lot scarier.

Posted by: TrickyHD at November 9, 2010 9:22 PM

I mostly agree with what The undead wench said about the recap(s). I haven't read the comics, so I'd rather focus on the dynamics of what I'm seeing on the screen, not how it's different than the source material that I'm not familiar with. On the other hand, *not* having read the comics, it is interesting to hear about choices that Darabont and the creative team have made to follow or not follow the source material.

However, I do know a fair amount about zombies, and obviously (per my comment above) I enjoy debating the merits of various zombie canon elements. Or cannon elements, for that matter. But if, as advertised, this show is really not about the zombies, it's about the people, then the deeper we get into it, the more there will be to say about the characters and the less interesting all the zombie noise will be.

Oh, Michael Rooker, how awesome you are. Even when you're playing such a one-dimensional racist sexist bastard with terrible dialogue, you're still a ray of sunshine on a cloudy day.

I agree with all the stuff said here about Lori/Shane (keeping in mind that I haven't read the comics). The whole "sex in the woods" scene definitely showed some desperation/devolution/not quite in their right-mindedness, and Lori and Shane's interactions so far (which we've seen precious little of anyway), along with the scene of Rick and Shane in the car from the pilot, do lead me to imagine that there was something going on pre-zombie apocalypse. I'm interested to see where it all goes.

One thing that irritated me: I thought it was a cop-out for the handcuff key to drop down the pipe. I mean, there's a clear moment where whatever decision T-Dog would make would be monumental. If he freed Merle, if he left him.

All in all, I agree there were maybe a few missteps this week, but I was still on the edge of my seat the whole time, and I love it.

Posted by: MM at November 9, 2010 10:00 PM

So glad I haven't read the graphic novels then, otherwise I'd be nitpicking like a motherfucker too, which would ruin my enjoyment of the show.

Posted by: Mick J at November 10, 2010 1:10 AM

MM, I was really annoyed about the key dropping down the pipe too. Shit, T-Dawg could have even left Merle with the saw they pointed out earlier in the episode. Though I realize that he was in a panic and you don't exactly make smart decisions under those circumstances.

I haven't yet read the comics either, but I don't mind any comparisons made to them in the reviews. It's not as though the show exists in a vacuum. References to other zombie films are welcome, as far as I'm concerned. But I would enjoy commentary on the more technical aspects of the show as well. I'm kind of easy that way.

Also, I thought Michael Rooker did a great job, but all I could think about was him messily eating a chocolate covered pretzel.

Hah, katers, the same thing came to my mind, but then I started thinking about Henry: Portrait of a Serial Killer.

Posted by: Uda at November 10, 2010 4:08 AM

Great recap, TK! I feel like the writing in this episode got incredibly lazy - not only with the Merle character, but also with Rick and Andrea in the department store. Who stops to admire jewelry when there are hundreds of zombies looking at you from the other side of a glass door?! And while I understand that Merle was on drugs, I doubt even he would've taken the time to hit on Andrea (and then dismiss her as a "rug muncher") while handcuffed to that pipe on the roof. That whole bit felt like some half-assed attempt at characterization (Andrea is thoughtful! Merle is gross!) clumsily pasted into the middle of a decent action sequence. I hope they don't do it again.

Posted by: Another Jen at November 10, 2010 5:48 AM

Is there a possibility that the Lori/Shane relationship started before the outbreak?

Posted by: Walt Diesel at November 10, 2010 10:26 AM


"...a problem compounded by the fact that it seems like it’s only been a few weeks since the outbreak took place."
....

All the visual cues alluded to a much longer time period. Especially in the set design from the pilot....

Also, our intrepid Glenn has already returned to the city multiple times for supplies.

What'd i miss? Anyone?

Posted by: Scott at November 9, 2010 8:02 PM

Scott,

I understand your confusion and I share it. Some of the cars look more than just burned out, and it seems callous of Lori to be hooking up with Shane after only a few weeks. But there are some possible explanations and also some other clues that point to only a few weeks.

Shane and Lori could have been knocking boots before the outbreak.

The cars and such aren't really decayed, just burned. With the washed-out colors used, they might look to be worse than they are. In addition the various cars have contained zombies that are only slightly decayed indicating at most a few months since they died. Lawns and landscaping can look like crap in only a few weeks. Just look at some foreclosures.

Rick wakes up in an abandoned hospital. Even though no one is around we can be sure that it can't have been very long since someone cared for Rick. He only had a few days of stubble. He wasn't covered in he own waste. He was able to get up quickly and operate at near 100%, so no atrophy. He wasn't a skeleton, so someone had provided food and water. Really it couldn't have been more than a few days since someone had been there.

Now if you want to argue that the Outbreak lasted three to six months before everything fell apart and the hospital was about the last thing to be abandoned I might be able to get on board. I hope and expect that we'll get some stories or flashbacks from the characters to clear this all up.


Posted by: ed newman at November 10, 2010 11:17 AM

ed newman,
i'm mulling over the clues you mentioned, but for the moment i don't buy it.
Will continue to think about your points.
As for:
" I hope and expect that we'll get some stories or flashbacks from the characters to clear this all up."
i couldn't disagree more.
Some of the most chilling qualities in the show thus far lie in the set design and the story they suggest, not tell.
Military vehicles in city streets are never good.
Abandoned military vehicles in empty city streets are positively terrifying.

The mind races, wondering what the hell happened. To be told or shown the events would be boring by comparison.

It's an inherent truth. The unknown is always scarier than the known. (more interesting too)
This is also why prequels never work. (god damn it!)

Posted by: Scott at November 10, 2010 1:15 PM


For starters, Merle is just too dumb and evil to be believable. And if the characters knew it was gonna kinda be a problem to leave him handcuffed on the roof (as we know it is from next week's preview), then why didn't they all work out whether they WERE gonna leave him there before they had to run? It could have been an interesting moral dilemma to observe.

Instead they give it no thought at all, they just bolt, and then his main opponent is forced into a sudden and hasty moral struggle, which goes implausibly awry as time presses, and then he doesn't do the conclusive thing, which would've been to cap the useless motherfucker and just shrug and say, "Zombies," when he didn't come back.

Him being left alive, you know he's going to reappear somehow--but they apparently go back and volunteer to his brother what they did? And now next week's going to be centered on going BACK for him? This is all hanging on a rusty hinge.

Not that I won't be watching next week.

Posted by: pk at November 10, 2010 2:11 PM

I prefer to think of these as discussion starters rather than recaps. I don't want to see all the action rehashed in a recap. I do want to read what other people thought, including TK; and obviously if he wants to compare the ep to the comics he can. Anybody can bring up their own discussion points in the comments. That's what the comments are here for. Throw your thoughts in and bring the discussion where you want it to go.

Posted by: PaddyDog at November 10, 2010 2:45 PM

...a bit of a blow to the Romero-esque canon that they seemed so devoted to. The undead are seen climbing ladders and fences, using bricks to bash windows,...

Au contraire mon frere.

5 minutes into the original Night of the Living Dead our dear old man zombie Bill Heinzman smashes Barbara's window with a rock.

And Bub had a walkman! A fucking walkman! And I sure as shit bet it was a Sony. My parents were always too cheap. Fucking KMart, GPX 9.99 bullshit where the 'Play' button always fell off.
Fuck you Bub!

Posted by: PissBoy at November 10, 2010 5:08 PM

As for how long it's been - in the first episode the 'neighbor' tells him they haven't had hot water in a month, so I'd assume it's been at least 6 weeks since the outbreak (or whatever) began.

Posted by: mamoon at November 10, 2010 8:22 PM

I think what they all could of done was tell Merle what was going to happen and go ahead and uncuff him , if they knew Rick said to be ready and they actually considered him to be a human they would of already uncuffed him. It makes you wonder what the characters were thinking

Posted by: Leslie at November 10, 2010 8:32 PM

I like the Asian kid, Glenn - I thought we was like an adult version of "Short Round" to Rick's Indy. Funny and full of action.

Merle, the redneck was definitely stereotypical and I thought the race tensions were stupid especially when they are all about to be eaten.

These are survivors here on a secret mission for supplies - shouldn't they know the rules by now? Why are we shooting off of the roof? Merle was muntinous so why the guilt for leaving him behind. Bottom line he put the ground in further danger - intentionally. Peace out bro - have fun being a zombie dessert following the horse main course.

The line, "Now, there is only dark meat and white meat." was awesome way to wrap that shit up before it bogged me down too much.

I did lose a little respect for Lori - I thought she was doing it for survival of her and her child - now, not so sure. "Damn mushroom queen took long enough." Um, the girl is only collecting FOOD in a zombie apocalypse.

Posted by: TVConnoisseur at November 11, 2010 4:38 PM

Just watched this week's episode - only 5 days behind you guys! (No, this is a big deal - there was a trailer for True Blood Season 3 during one of the ad breaks and it starts in January. And season 4 of Dexter finished a fortnight ago ... there are a lot of things I have to not look at on this site.) Anyhoo...

I also thought the Lori/Shane relationship looked like it was much more than a cleaving-together, seeking comfort response to the apocalypse; I didn't really read too much into the whole sex-in-the-forest scene although I did think the wedding ring business was a bit heavy-handed. I agree with ed that someone was obviously looking after Rick which suggests a fairly short time lag between apocalypse and waking, but there are ways around that, I guess.

I took Merle shooting off the roof to be another nod to Dawn of the Dead(the remake, at least, although I had to check it was that film with Mr L, who is our resident zombie expert). If I'm honest, the thing that The Walking Dead puts me in mind of the most is The Stand (the novel, rather than the mini-series), mostly because I've always thought that one of the absolute best things about it was the way Stephen King captured the immediate aftermath of the superflu (and if you've read the uncut version you'll know there's a lot of stories of the way people deal with the loss of their loved ones, the fear of the unknown, and the resurrection of some form of society). As a consequence, although I don't think Merle was the most, er, subtly drawn character, I don't actually have that much trouble believing someone would behave like such a tool. Yes, we should all be pulling together to survive - but yes, people are also idiots, who will see things from their own egocentric view, carry their own baseless prejudices into the post-apocalyptic world, and who will do dreadful things, sometimes purely because they can.

That being said, I wasn't wild about the whole key-down-the-drain moment (seemed a bit of a convenient resolution) but I did like the panicky way wassisname padlocked the door. You know this will come back to bite him in the ass (possibly literally). Overall, though, it was a terrifically absorbing hour of TV, and I spent a lot of it clutching the bedclothes and whimpering slightly to myself ... although, as I mentioned earlier, this week we had ad breaks and I think next week we'll record it and watch it after, because the show is sponsored by a very girly aftershave and the cut from the abandoned streets of Atlanta to a buff young chap lounging about with a perfume bottle rather spoils the tension.

Posted by: lingli at November 12, 2010 6:40 PM