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Mailing It In, Zombie-Style

By TK | Posted Under Trade News | Comments (21)



Survival_of_the_Dead_ZombieB-thumb-399x370-21134.jpg

A few months back, an early production reel of George Romero’s Survival of the Dead popped up. We ran it, and promptly garnered some criticism for judging something that was clearly unfinished. Well, now a full trailer has been released, and I’m not particularly relieved to tell you that… our initial instincts were probably correct. It looks fucking terrible.

This is, believe it or not, the sixth entry in the … of the Dead series. A series that, if we’re going to be honest with ourselves, stopped being good at the second. The third, Day of the Dead, wasn’t terrible, but never came close to the genius of Night of the Living Dead and Dawn of the Dead. In fact, much as it pains me to admit it, Zack Snyder’s Dawn of the Dead remake is probably better than any of Romero’s Dead entries since 1985. And yet, much like the undead themselves, he keeps churning them out, seemingly compelled and unable to stop.

Anyway, here it is, in all it’s poorly edited glory:









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Comments

I can't look.

*hangs head in sorrow and memory of when homeboy George used to be good*

Posted by: , at May 3, 2010 9:25 AM

All I'm saying is, the D-Day-ites will have an island cleared of zombies and will be making daily runs ashore to restock with necessary supplies. You are all cordially invited. Except BSlim, I think he'd enjoy himself as a zombie too much.

Posted by: D-Day at May 3, 2010 9:39 AM

The zombies don't look very zombie-ish.

Posted by: Danielle Lilly at May 3, 2010 9:39 AM

restock with necessary supplies. You are all cordially invited.
---
Depends on what you mean by "necessary."

Beer and ice, or forget it. I'll take my chances.

"Back away from the taps, zombie boy!"

*cocks shotgun*

Posted by: , at May 3, 2010 9:53 AM

Huzzah! nothing says fun like shotguns and liquor. Somebody call Boynton. I need a ldrink reccomendation for the zombie apocolypse

Posted by: Blank at May 3, 2010 10:26 AM

Any movie franchise that exceeds three incarnations is clearly not good. Prove me wrong. I dare you.

Posted by: dorkydragon at May 3, 2010 10:30 AM

Jesus fucking zombie Christ! It looks like Dallas of The Dead. Who ate J.R.?

Posted by: admin at May 3, 2010 10:33 AM

Star Wa...

Indiana Jo...

Shre...

Land Before Ti...

...damn, you're right.

Posted by: linny at May 3, 2010 10:36 AM

Any movie franchise that exceeds three incarnations is clearly not good. Prove me wrong. I dare you.

Bond. James Bond.

That's it, though.

Posted by: Skewicide Blonde at May 3, 2010 10:39 AM

Since when to the people of Delaware talk with bad Irish accents?

Posted by: androstarr at May 3, 2010 10:42 AM

i thought that trailer looked alright.

i get hopeful about any horror movie that isn't about drunken teenagers getting picked off one by one.

Posted by: idleprimate at May 3, 2010 11:08 AM

At least we know what the zombie version of Arlen Specter looks like...

...with hair.

Posted by: Recondite at May 3, 2010 12:40 PM

They have Irish accents because most of the movie takes place on an island that has two feuding Irish families living on it. I feel a little dumber just for having to stick up for this shit movie. I watched it fully knowing it would be pure camp with some heavy handed social commentary thrown in for fun and I was still disappointed.

Posted by: schrome at May 3, 2010 1:45 PM

Comma gets to lead Team Super Fun Stuff Grab Bag Squad !

Beer is obvious, however important things to grab include sporting equipment, non-zombified pets, dvds/laptops/tvs, dirty magazines, costumes for specifically-themed parties, Bill Murray, every amazingly nerdy board game that took 8 hours to set up as a kid because lord knows we're gonna have some time, LEGOS GALORE, garbage bags full of pot, fireworks, ATVs, and whatever else we're gonna need.

It's gonna be the best Zombiepocalypse EVER!!

Posted by: D-Day at May 3, 2010 2:10 PM

D-Day,

If I'm going to be a (conscripted) 'ite, then I'm gonna need some transparency here. We need to be in the know on these plans, brother.

Posted by: coryo at May 3, 2010 5:46 PM

Oh it's all mapped out (and we're going on the fact that zombies can't swim). We're grabbing a ferry boat to take us in between the island and the mainland for supplies. Not even gonna chance it on somewhere with a roadway (that means screw the Florida Keys unless we blow up the causeway).

[The cool part]

Loaded onto the ferry are minivans full of heavily armed, well armored GO GO GO teams who speed towards their gathering objectives on a daily-ish basis. We're talking one part Schwarzenegger, one part Mad Max, one part Red Dawn. Once there, they file out of the van, secure the area, and then the loader team moves in with a pickup and trailer to throw all supplies in. Gotta keep it fast so heavy trucks are only used when necessary. We'll have a team grab everything from local pharmacies, perishable foods, clothing, etc. Everything is timed, and we abort at the slightest threat.

On the island everyone gets to pick their own house (family size = house size), we do communal dinners and replace any sort of democratic leadership with a committee of all inhabitants (clearly our downfall).

[The hard shit they leave out in movies]

Every able bodied sum'bitch merely does whatever it is they did on the outside, and if you had some stupid job like secretary, or lawyer, you get to farm. The key is wrangling up enough skilled engineers that we can figure out a way to have a decent enough power supply, otherwise we just keep grabbing every battery we can from Pep Boys and wire the houses up.

My biggest obstacle right now is a freshwater system, which could be solved by figuring out how to keep a water treatment plant running (yeah I know) or sticking to an inland lake. Otherwise we're looking at places like Martha's Vineyard/Nantucket, and all the way down to the Bahamas/Caymans. You want to keep the island small so you can defend it properly, and then clear out the bigger nearby islands and colonize them.

You keep the rules simple; anyone who commits a crime is either killed or knocked out and left on the mainland. You get bit, bullet in the forehead. Everything works on a barter/helping hand system. You don't like it? Go to the mainland. Doctors help the sick, teachers teach, policeman defend the island, stock brokers shovel shit.

Posted by: D-Day at May 3, 2010 6:43 PM

Problem: what happens when the shit on the nearby mainland runs out? Longer ventures with less and less gas does not sound promising.

Posted by: coryo at May 3, 2010 7:23 PM

Population control!

No, seriously, the mainland supplies are really there to help us get settled. Obviously the goal is to eventually be increasingly self-sustainable.

The amount of time that we're living on these supplies is also parallel to the population; hopefully having a small island/small populous alleviates some of those pressures. Clearly we're looking to have a bit of "take it easy on the baby-making, here's some contraceptives".

We also have no way to know how long zombies just keep creeping along. Canned foods will last forever, so how long can a zombie go without some form of sustenance?

Also living near a major metropolitan area can help solve that too; not meaning we're taking ventures into the city, I'm targeting the suburbs, particularly lowland areas with good long lines of sight and lots of Walmarts. Hopefully there's a few Cabela's and a military base around to. If we can find a way to fan-dangle some APC carriers we're in good business. Gas is something I wouldn't overly be worried about; surely someone will know how to tap into what's in a gas station, and there's never a short supply of cars lying around.

As we're on the island longer and longer, the amount of trips gets smaller, so hopefully that will balance itself out.

But hey, as a D-Day-ite, you're in a prime position of influence, speak your peace!

Posted by: D-Day at May 3, 2010 7:47 PM

Roads will be of little to no use in population centers. Too clogged. The first of any trips we take will actually require two trips. One to clear the way, one to follow through.

Also, the more we move about, the more likely we will be to attract the attentions of other survivors. We can't afford that kind of event. We must either unite or reject. Rejecting them would put a strain on our own humanity and possibly brew another conflict which we will not have the time or resources for. But if we bring them into the fold we are diluting our own hard-won and disciplined population.

Posted by: coryo at May 3, 2010 8:04 PM

True, and also true.

However I'd counter that there's going to be a serious lack of survivors after a given amount of time. Our little colony should be made anticipating 2-3k at some point. And perhaps by starting ourselves in an area like the Caribbean we can make it easier for groups to offshoot after we help them get started up. So long as we clear an entire island, we should have plenty of room. I'm also figuring it's an island of substantial size, even Martha's Vineyard has a standing population of 3k, and you can fit a lot more people in those palatial estates.

I'd figure anyone who survives on the mainland has got about a good month or so before they're found out in some way; and if they aren't found, they're going to be way too far off to come into contact with us.

As for the roads, I'm not 100% sure how this works in a real-world sense. I'd anticipate that, for sure, major interstates are going to be parking lots at certain points. But take your suburban towns where most people are either long gone or probably dead after trying to hide in their homes. I'd figure you could easily move around those places.

Posted by: D-Day at May 3, 2010 8:19 PM

It premiered at Fantastic Fest. Romero introduced it and took questions. He was charming and delightful. The movie was just painful. How you make a zombie movie boring, I will never understand.

Posted by: Jenn at May 4, 2010 9:04 PM