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Today's Pointless Adaptation: 'Myst': The Television Series

By Steven Lloyd Wilson | Trade News | October 8, 2014 |


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In 1993 there were two types of people. There were those who thought that Myst was the most incredible video game experience in the history of the world and there were those who shook their heads because they had actually played video games before.

See, there’s an island. There are no characters and no action of any kind. You just stare at a screen and use your mouse to click on things. Eventually clicking on them takes you to other screens where you do the same thing. This was praised variously as immersive, revolutionary, or most infuriatingly as proof that someday somehow video games might have the potential to be a form of art. So yeah, Myst was made a hit by people who didn’t like video games and had the gall to insist that maybe if other video games were mindless exercises in pretty tedium then maybe civilized folk wouldn’t have to hold their nose around them.

But, hey, it convinced a lot of computer illiterate parents to buy CD-ROM drives so that their gamer kids could actually play good games, so it has that going for it.

In any case, naturally Myst is being tapped for a television series adaptation. Because if there’s anything the entertainment industry likes more than dragging up and destroying the things from your childhood that you liked, it’s dragging up and forcing you to reexperience things that you loathed.

There is no word yet on what actors will be hired, nor what characters they will be playing in a story that didn’t actually have any to speak of. Also no word on who will be expanding the six sentence plot of the game into forty-two minutes of things happening on a weekly basis.

What do we actually have confirmation of? Oh that there’s a tie-in video game of course. Says the owner of relevant copyrights: it will be a “true transmedia product that will include a companion video game that extends the story across both media.”

Oh! Transmedia! I needed a new buzzword to hate.

(source: Blastr)


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