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No Gods. No Kings. Only Men.

By TK | Posted Under Trade News | Comments (9)



Bioshock-2-Little-sister-Big-Daddy.jpg

Video game fans everywhere are nervous about an adaptation of BioShock, the wildly popular game first released in 2007. It’s one of the great cinematic video games, filled with rich imagery and an honest-to-god original story, and not only that, but an incredibly well-written, adult-themed story that’s both fascinating and terrifying. I’ll let Wikipedia do the honors:

Set in an alternate history 1960, the game places the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing and survival games, and is described by the developers and Levine as a “spiritual successor” to their previous titles in the System Shock series.The game received overwhelmingly positive reviews, which praised its “morality-based” storyline, immersive environment and Ayn Rand-inspired dystopian back-story.

There’s much more to it. Of course, my guilty little secret is that I wasn’t a huge fan of BioShock — the story elements of it were indeed incredible, as were its visuals, but I’m simply not a big fan of first-person shooter games. Give me third person, and I’d give it an A. Its use of a system of choices, enabling you to be good or evil, cruel or kind, created an interesting twist on the genre, and I’ll never forget the first time I was offered the chance to save one of the game’s “little sisters,” or kill her and siphon out her lifeforce to increase my own power.

Guess which option I chose.

Regardless, Gore Verbinski is producing an adaptation, and has been for a while now. The good news is that he’s trying his hardest to get it a hard R rating, which falls in line with the themes of the game. It will be directed by Juan Carlos Fresnadillo (at the moment, since the named director has already changed once or twice), who previously directed 28 Weeks Later. Verbinski had this to say in a recent interview with IGN:

“We’re working trying to make it. The problem with BioShock was: R-rated movie, underwater, horror. It’s a really expensive R-rated movie. So we’re trying to figure out a way working with [director] Juan Carlos [Fresnadillo] to get the budget down and still keep so it’s true to the core audience, you know? The thing is it has to be R, a hard R”

That’s good news on the one hand, but the problems with the budget — and with the overall failure rate of video game movies in general — has to be somewhat disheartening to fans. Especially because it’s not the fans that will make or break the movie, it’s the general audience. Therein lies the problem with video game adaptations, of course — the majority of the general public has no knowledge of or history with the product, so it needs to appeal to fan and casual observer as well, and the compromises therein are usually what end up driving away fans.

But then again — I never thought anyone would be able to make an adaptation of an amusement park ride, and Verbinski proved me wrong there. So who knows.

(source: Dark Horizons)









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Comments

Like Halo, this should NEVER be adapted to film. One of the key elements that immerses the player so well in the story is that the protagonist is never revealed. The player is able to completely identify with every perspective of the adventure as if living it him or herself.

I hope the budget and rating demands cause this to sink to the bottom of development hell forever and ever so that it shall never be frakking ruined.

Posted by: lubeg at July 6, 2010 11:08 AM

That headline sounds like a fun Saturday night!

Posted by: Mrs. Julien at July 6, 2010 11:18 AM

He's trying for a hard R?

My god. Is that... is that an actual good piece of movie news?

I don't... what are we supposed to do when this happens?

I think I need a lie-down.

Posted by: twig at July 6, 2010 11:32 AM

lubeg, the protagonist is 100% revealed in the end of the game. You must also be a white guy, because being neither of those things made me acutely aware I was playing as a white guy (an anonymous one tho). Not gonna spoil it for others, but I think they could make a pretty satisfying movie out of this without spoiling that little twist.

My question is, are they going to call it 'Bioshock?' That's going to be such a weird title to the mainstream audience. It's already a weird title for the game.

Posted by: Whitney at July 6, 2010 11:59 AM

I will be endlessly amused if the trailer asked the audience if they would kindly visit Rapture.

Posted by: Vi at July 6, 2010 12:23 PM

I love the ending of Bioshock 2. One of the most heartbreaking ever.

Posted by: Fredo at July 6, 2010 12:26 PM

Very little of it actually takes place in the water. Find some dank, dark warehouses and corridors, and then CGI in some windows to make it look like the characters are in an aquarium when necessary. Create a few underwater cityscape vistas when necessary.

As for selling it to the public that isn't familiar with the game, the unique bioengineering aspects of the story, the memorable production design (if done correctly and faithfully), and the music should be able to hook people in a well-executed trailer. The grisly nature of much of what goes on can bring in the horror fans. There's no need to mention it was a video game, and the title is odd enough to catch people's eyes.

I'm very much in favor of this adaptation and hope they do it well. While the ability to make the moral choices was a compelling part of the game, I would just assume they take the story in one direction and throw that part out. There are more than enough great elements to the rest of game upon which the movie can build.

Posted by: DarthCorleone at July 6, 2010 1:30 PM

Give me third person, and I’d give it an A.

My brother.

Posted by: Ranylt at July 6, 2010 3:33 PM

I'd be worried that the game's narrative punch would be lost in the translation to film. The audience for this movie is a relatively small population nof hardcore gamers...expanding that audience means dropping the moral complexity for a glossy, brainless summer popcorn flick. A studio would never recoup its budget by staying true to the game.

@Darth--I second that. I'll assume you had the "good" ending, too....check out the "evil" ending on YouTube. Just as affecting, if in a different way.

Posted by: stryker1121 at July 6, 2010 10:02 PM


















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