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Your Mom Doesn't Care

By Dan Saipher | Posted Under Think Pieces | Comments (36)



dead-space2.JPG

Video games used to be ostracized by the mass marketing landscape. If you were really trying to keep up, you had to dole out a subscription to Electronic Gaming Monthly, maybe even slice open the plastic packaging to five-finger discount the demo discs from PCWorld while no one was looking. And if you were the local king of the video games nerds, you might still have a small burning recess, back behind your occipital lobe, unable to comprehend Famitsu’s inability to give Super Mario 64 a perfect rating.

Video game movies? The depth of their collective suck can be best summarized by an average Tomatometer rating of 11%.

Double Dragon: 0%
Resident Evil: Apocalypse : 21%
Street Fighter: The Legend of Chun-Li : 4%
Resident Evil: Extinction : 22%
Mortal Kombat: Annihilation : 7%
Lara Croft Tomb Raider: The Cradle of Life : 24%
Postal : 8%
Resident Evil: Afterlife : 25%
Wing Commander : 11%
Silent Hill : 29%
Street Fighter : 13%
Resident Evil : 34%
Super Mario Bros. : 14%
DOA: Dead or Alive : 34%
Hitman : 14%
Mortal Kombat : 35%
Max Payne : 16%
Prince of Persia: The Sands of Time : 36%
Lara Croft: Tomb Raider : 19%
Final Fantasy: The Spirits Within : 44%
Doom : 19%

Average Rating 11%

Commercials advertising games, across all platforms, were largely non-existent moments of novelty for kids. If you take a peak over at http://gameads.gamepressure.com/, their timeline only has footage from 60 video game advertisements in 2002, escalating to about 1,500 submissions for 2010. The internet is, predictably, the catalyst for this growth. Providing for not just forums and online magazines, the web is a river for the industry’s Poseidon-like machinations to course a flow of information and teasers and trailers and game details. Just as no movie trailer is going to show you the weakest lines and the jokes that fall flat, video game developers tease us with high-quality clips from cinematics, which in no way represent in-game footage. The industry boomed as Microsoft released the Xbox on us, and ever since we’ve been living in the post-Halo era. “Shooters” are what Americans go for, and even if you haven’t played the games you know the ads for Call of Duty, Halo, and the like.

A game like Dead Space 2 should stand entirely on the previous iteration’s merits. The first game’s Metacritic (Tomatometer for video games) rating is in the upper 80%, and it has broken 2 million total sales. It was a nerve-racking exercise of survival-horror in space, with a damn creepy and grim atmosphere that would make Ellen Ripley shudder. If you start off describing the game as “Resident Evil on a spaceship,” you could further foil out the individual factors to the following film slices: one part Aliens, a few parts The Thing, dash of Event Horizon, and maybe a little Outland if you’re not yet full.

The mini-revolution we’re seeing with the build-up to Dead Space 2 (and similar games) is the flooding of various types of social and static media. Oddly, for a game of serious tone and adult nature, the marketing campaign is quite tongue-in-cheek; different cuts of middle to late aged women disgusted and united in disproval from the bloody frights of the game. The website you are directed to is the aptly named “YOURMOMHATESTHISGAME.COM.” But what is this saying about the expected quality of the game? There’s no mention of tight mechanics or outstanding visuals, let alone the award winning atmosphere and design of the first game. Your interest is predicated on shock value rather than established critical success. Even the recent ads for The Rite point out that Anthony Hopkins is an Oscar-winning actor. Why does the game itself matter so little? Why does the concept of parental disgust outweigh quality?

Dead Space is a game which suffers because it doesn’t pander to the most influential gameplay mechanic of this generation, and this is multiplayer. Where games used to be all flash and graphics, it’s now about how many people you can keep parked in front of the screen shooting other people’s avatars in the face. Smart, fresh games often fall by the wayside when they don’t incorporate an online, mass-player element. While many are certainly successes (everyone knows what Grand Theft Auto is), more inventive fare like Valkyria Chronicles and Okami struggled to break the most modest of sales number. Without a strong multiplayer element, it’s almost like trying to imagine a football team without a home stadium, or a high school class educated through a television screen. Is it because of this lack of multiplayer the producers felt the need to connect to consumers on such a base and reactive concept (gore)? Is this the only way to sell a game that can’t park four friends on Xbox Live for 6 hours at a time?

So, despite high anticipated sales, Dead Space 2 seeks to penetrate as many different markets as possible. Two animated films, two comic series, and a science fiction novel have expanded the game universe without having to spend the first act of the aforementioned sequel in explanation. Not two days ago I downloaded the iPad app, a fully-fleshed out game that serves as a prequel for Dead Space 2 (as well as a catalyst for my damn nightmares…). Video games can do this because of the customers that they are relying on; highly internet mobile and dedicated individuals, the next generation of “nerds” and “geeks.” They are not the type of people who will follow a movie or a television show with previews in Entertainment Weekly. No, but they’ll fill up a shelf under the television with DVDs and comic compilations, posters on the wall and collectible figures next to the computer monitor. Look around your own place; what sorts of merchandised items have you bought in connection with a game, movie, or TV show?

You might tuck away those commercials for Dead Space 2 as nothing of note, but this won’t be the last time you’ll see the visage of main character Isaac Clarke. The next leap for a franchise such as this, already considered a possible “tent pole franchise,” is a move onto the big screen. Where video games were once muddled messes of cartoonish characters and anthropomorphic vegetables getting bounced on, Dead Space already comes with an extensive portfolio of artwork, set illustrations, and historical background. Camera angles and cinematography can be parallel to what has already been done in-game, and you have a built in audience that can be quickly translated into cinematic success. If one movie tickets costs ten dollars, and the two million people who bought the first game turn out for the movie, you are starting at around $20 million dollars in ticket sales. Not a bad start.

And besides, Sam Worthington’s always kicking around for new projects.

Dan Saipher is cocky enough to think he can get out of any situation with psycho killers wielding rudimentary cutting tools, but still doesn’t like watching Aliens alone at night









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Comments

I was one of the about 256 people who bought Valkyria Chronicles. I love that game.

What I don't love is multiplayer. Developers, I know it shifts units, but please, not every game needs it. There's much to be said for a solid, absorbing single-player experience that exists on its own merits without needing a tacked-on arena for shooting trash-talking 13 year old knobheads in the head.

Multiplayer is the 3D of videogames - superfluously added to appeal to an idiot demographic.

...

...

...

I WAS properly hooked on Bad Company 2 multiplayer though. But that game had a tacked on single player portion.

Posted by: zeke the pig at February 3, 2011 11:07 AM

What I don't love is multiplayer.

A-fucking-men. I'm just not interested. It's fine that there are games where that's the specialty, but it's true... not every game needs it.

Also, I don't love the relationship between video games, in both directions. I'm tired of shitty movie adaptations, and I'm equally tired of shitty video games based on movies.

That said, I would love to see a well-made Dead Space (live-action) movie. I can't get enough of that game, and the second one is sitting on my coffee table, patiently waiting for me to finish ME2.

Posted by: TK at February 3, 2011 11:19 AM

I totally agree with you, Zeke.

Multiplayer has never appealled to me and I consider myself something of a "gamer". Maybe it's because I'm a bit old-school (or an unappologetic introvert), but if I want to deal with people, I'll go outside. Video games are my haven from the all the idiots out there; why would I invite them to join in the fun? They'd just ruin it and probably make me cry at the same time :(

I would also like to point out that, at least in my opinion, all hope is not lost: there are many great games that do well in the markets and that do not offer a multiplayer option. The Mass Effect series springs to mind as the foremost example, but I'm obsessed.

Posted by: beccad at February 3, 2011 11:21 AM

TK and beccad, seeing as you've both mentioned Mass Effect, I’d like to add to the love: I’m a bit of a Sony fanboy so I’ve only just got my hands on ME2 to see what all the fuss is about, and boy was it worth the wait. The voice acting and soundtrack alone would have me hooked, never mind all the other areas it shines in.

As for the movie-to-game or vice versa adaptation question, it should always be phrased like so: is this necessary? In most cases the form of the game works because it’s an interactive medium, there’s no need to turn it into a different form that works in different ways. I’m not interested in Crash Bandicoot’s inner turmoil and motives or what the blocks in Tetris had happen to them in their childhoods.

ME2 is a good example. Fantastic game, with – from what I’ve seen so far – a damn fine narrative for a game; but I think that narrative works perfectly well when it’s played out in the interactive medium. You make the choices. Transplant it onto the linear silver screen and…

Posted by: zeke the pig at February 3, 2011 11:28 AM

I am amazed they didn't bother to create an actual story for the Dead Space 'franchise' they're so obsessed with. The first game was high on gore, excitement and a few clever concepts but the story was mediocre horror retreads at best, and obviously "shh, don't mention the gaps and maybe the player won't notice it" at worst.

Then again, maybe fans of this sort of thing don't care if it doesn't really hold together, as long as someone takes a shotgun to the alien bits.

Mass Effect 2 is still consistently entertaining, which is freaking rare for a game with a story these days.

(Famitsu ratings are meaningless ever since FFXII grabbed a perfect score.)

Posted by: twig at February 3, 2011 11:40 AM

Famitsu ratings are meaningless ever since FFXII grabbed a perfect score.

Oof. Final Fantasy. That's a rabbit hole I'm lucky to have never fallen into. I've never played any of 'em, and probably never will.

I thought the story in Dead Space was decent, but it was less great because of the action, and more because of the atmosphere and pacing. It was certainly better than the last few Silent Hill games. Blech.

Posted by: TK at February 3, 2011 11:46 AM

I will be purchasing both iterations of Dead Space today. Why? Because I like to be afraid and I've got a package of adult diapers that need using.

I'm not a huge fan of multiplayer either. Mostly because it caters specifically to FPS' and I'm not a huge fan of that particular genre. That said, when multiplayer is done right, it can be a hell of a blast (excepting that I suck).

Posted by: admin at February 3, 2011 11:46 AM

Because I like to be afraid and I've got a package of adult diapers that need using.

Note to self: file patent paperwork for "Oops! I Fragged My Pants" adult diapers marketed specifically for gamers. Intial test market should be WoW players and boast a +2 to Constitution.

Posted by: branded at February 3, 2011 12:08 PM

It was certainly better than the last few Silent Hill games. Blech.

Ugh, the Silent Hill franchise, an exercise in how many people can completely miss the point.

If you like atmosphere and what-the-fuckery, and can get over some of the worst combat ever put in a video game, the mostly-unknown Rule of Rose is a bizarre little experience. Zepplins, mental illness and abusive, psychotic little children along with a great string quartet soundtrack.

Oof. Final Fantasy. That's a rabbit hole I'm lucky to have never fallen into. I've never played any of 'em, and probably never will.

They realized they could make just as much money without actually bothering to try or care about what the end product was. I can't really blame them.

Posted by: twig at February 3, 2011 12:08 PM

If you like atmosphere and what-the-fuckery, and can get over some of the worst combat ever put in a video game

You know, when you put it like that... no. Thank you, but no.

Side note: A couple of days ago in Heavy Rain thread we were talking about how awful planet mining in ME2 can be. So last night, I was playing and just burning through planets and trying not to lose my fucking mind. My wife is sitting next to me, and after the 35th "probe launched," asks:

Mrs. TK: "Why is this fun again?"
Me: "IT'S FUCKING NOT."
Mrs. TK: "So why are you doing it?"
Me: "Because I have to in order to get to the parts that are fun."
Mrs. TK: "It's really annoying."
Me: "Really? I HADN'T NOTICED."

Posted by: TK at February 3, 2011 12:29 PM

Play Silent Hill 2 if you want to finish those diapers in one night.

It's difficult to say who that campaign for Dead Space 2 is for. If you played the first one and liked it, you're getting it. If you didn't, chances are you're waiting for Bioshock Infinite (like I am) or Dragon Age 2 (like I am).

So much of the problem is that games are becoming too similar. How is Dead Space different from F.E.A.R. or Doom or Half-Life? Same concepts and ideas and premises. So they gotta use the marketing angle to differentiate themselves.

Posted by: Fredo at February 3, 2011 12:32 PM

Unfortunately, I saw the Wing Commander movie.

Perhaps even more unfortunately, I found it to be great to watch when you have a truly hamster-splitting hangover or are feverish and bedridden - in either case, too brain-screwed to be able to distinguish between the toilet and clothes hamper.

(I think I've said too much ...)

Posted by: The Wanderer at February 3, 2011 12:55 PM

Wing Commander : 11%

We need to find the people who represent that 11% and execute them, swiftly and without mercy.

Posted by: The Other Agent Johnson at February 3, 2011 1:07 PM

I agree with everyone hating on multiplayer. Maybe it's just cause I'm jealous. I have satellite internet and it takes forever just to update my PS3. Forget about trying to actually play a game connected to the internet.

I love me some Dead Space. Best word for it is eerie. The whole Scientology story, oops I mean Unitolgy story is a bet silly though. Maybe it's better explained in DS2. Guess I'll find out soon enough.

I was surprised when I first saw the adverts for Dead Space 2. They don't seem to fit the vibe of the game, but I guess if it means selling more copies then by all means go for it.

I have not seen the DS movies although the CGI one made for Resident Evil, Resident Evil: Degeneration was not bad. It actually followed the story from the games and was much better than the ones with Milla.

Posted by: Dingle Berry at February 3, 2011 1:13 PM

I gotta disagree about Resident Evil: Degeneration. The female character they introduced - and devoted way, way too much time to - was spineless, useless, pathetic and proud to be a teamkiller. It was like they went out of their way to design the poster child for "Why Women Shouldn't Be Allowed to Kill Zombies or Probably Even Leave the Kitchen."

Pretty much the only thing she did was make Claire seem about ten-thousand times cooler and more competent by comparison.

TK, are you playing this on hard mode or something? I'm on regular mode and have had plenty of materials - sans Element Zero - to make stuff to kill things with.

Posted by: twig at February 3, 2011 2:02 PM

I was one of the about 256 people who bought Valkyria Chronicles. I love that game.

Thumbs up. Waaaaaay up.

Oof. Final Fantasy. That's a rabbit hole I'm lucky to have never fallen into. I've never played any of 'em, and probably never will.

I could do a weeks worth of explaining the merits of the FF series. But it boils down to this; the games are not made for an American audience, merely ported over. American audiences are by and large fans of brooding lone-wolf types wearing car doors as body armor. Japanese audiences are fans of characters that shade towards the androgynous, with a heavy dose of virtual love and loss thrown in. In addition, American reviewers reward the non-linear (Mass Effect), and real-time combat elements. Japanese RPGs are just plain built for Japanese gamers, and translated over here.

It's just a different market; while the Xbox is the beast of the consoles stateside, it mightily struggles in Japan where they just don't play shooters/Halo/CoD like we do. You can check the stats; the RPG-heavy PS3 outsells the shooter-heavy Xbox360, 5 million to 1.3 million or so.

What I don't love is multiplayer

I love multiplayer. Except my (and probably our) idea of multiplayer is everyone in the same room, on the same system, in a nerd party. Everyone brings their controller, someone picks up a 30-rack, someone picks up a pizza. That's multiplayer, not a bunch of screaming 12-year olds using homophobic epithets and racist frat boys memorizing deathmatch maps rather than studying for a damn final.


Posted by: D-Day at February 3, 2011 2:31 PM

Super Mario Bros. : 14%

I want to find this 14% and shoot them. I watched it once and found it languid and disastrous. I want to know why it got made, and if the fact that the reason the second one never got made was if someone connected to The Family made them an offer they couldn't refuse.

Posted by: Lordninja at February 3, 2011 2:41 PM

Japanese audiences are fans of characters that shade towards the androgynous, with a heavy dose of virtual love and loss thrown in.

Also, Squeenix hasn't put out a halfway decent story since Final Fantasy X.

Posted by: twig at February 3, 2011 2:49 PM

Also, Squeenix hasn't put out a halfway decent story since Final Fantasy X.

Most Final Fantasy games come down to this:

1) You're a roguish, yet lost, badass
2) You join a revolutionary organization
3) Said organization is fighting the bad guy
4) The bad guy isn't the real bad guy because the real bad guy kills the first bad guy
5) You have a connection with this bad guy
6) You fight a tonberry and get pissed because you forgot to save
7) Get airship, whip around world for novelty sake
8) Bad guy goes off the rails and is unsatisfied ruling world, feels need to destroy world
9) Fight side quest bad guys that made bad guy look like wuss
10) Win

In fact, the high water mark of the series, FF7, is largely derivative of the (debatably superior) previous installment, FF6.

I'm so contemplating a nerdretrospective on FF7 and FF7: Advent Children.

Posted by: D-Day at February 3, 2011 3:07 PM

My main problem with having multiplayer shoved down my throat is that I like to enjoy a game based on both the game's merits and mine, that's it. I hate depending on another human to enjoy a game, with very specific exceptions(like fighting games).

Personally, I hate the first-person multiplayer boom like a venereal infection. There is no worse hell in gaming than playing one of those only to have a 12yo calling you a burrito-eating wetback bitch(true story). It's also lazy work for developers, since it's much easier to just make a multiplayer game at a half-assed state and patch it according to player feedback(i.e. bitching) than to make a game whole-cloth with a storyline and original gaming concepts.

Every single game I'm waiting for is single-player or has the multiplayer completely separate from a complete single-player experience: Batman: Arkham City, Skyrim, Uncharted 3, inFamous 2, Deus Ex 3, Dragon Age 2, Yakuza 4, LA Noire, The Last Guardian... The only exceptions to this rule are fighting games, which I am still a huge fan of.

And to add to the group, I also fucking loved Valkyria Chronicles. It is, IMHO, still the best Japanese PS3 RPG(along with Demon's Souls), at least until Atlus finally releases a new Shin Megami Tensei game.

Posted by: Danny from Puerto Rico at February 3, 2011 3:12 PM

@D-Day: This might interest you:

http://socksmakepeoplesexy.net/index.php?a=patff

That's a retrospective of the entire Final Fantasy series, from I to XIII and everything in-between, and it does an awesome job of explaining why the old games were great and what led to today's absolutely awful ones.

Posted by: Danny from Puerto Rico at February 3, 2011 3:16 PM

Screw Multiplayer and screw those fat sissy bastards who sculpt their pitiful gaming lives around it. If I want to hear people screech insults and racial epithets at each other, I'll visit an average high school. I play video games to escape any contact with the overly loud human virus, not to wallow with it.

Posted by: Mr. Stitch at February 3, 2011 3:18 PM

I really want to love online multiplayer gaming and there are plenty of reasons I should but I always end up being hugely disappointed, rather quickly at that. Widespread cheating is the reason.

Pro Evo Soccer and Borderlands are the most recent additions to my collection of games that are ruined when playing online. In PES, everyone seems to have figured out a way to forcequit the game to end if they are losing, thereby ensuring that they don't lose any ranking points. In Borderlands and many other games, everyone seems to have hacked or duped weapons allowing them to kill everything in sight without breaking a sweat or needing any help from teammates. These games should be awesome online and yet end up being either frustrating due to the quitting or boring due to the hacking.

I guess in the end, I don't know why people play games if they don't want it to be challenging? I loved Demon's Souls (good call DfPR) because the game was hard as fuck to complete. You really needed the help from other players. Hopefully we see more games like this.

BTW, I loved Valkyria Chronicles and have VC2 on my PSP.

Posted by: Porkchop Express at February 3, 2011 3:37 PM

After reading this I'm thinking we need a casual Pajiba Multiplayer group. I never play multiplayer because I don't have days of my life dedicated to mastering Halo and COD and I don't feel like getting insulted by asshole 13 year olds that do. I just want to play for fun. I just finished Uncharted 2 and wanted to jump in the multiplayer but it's the same issue. I don't have any online friends for the most part and it's damn hard to find time to play normally, let alone futzing around on multiplayer.

Posted by: TylerDFC at February 3, 2011 4:00 PM

Anybody here familiar with Eversion??

Posted by: meh at February 3, 2011 4:05 PM

TK, are you playing this on hard mode or something? I'm on regular mode and have had plenty of materials - sans Element Zero - to make stuff to kill things with.

No, I'm on regular. But I'm also an obsessive completionist, and even though I hate doing it, I feel compelled to at least scan every planet. It's a sickness.

Posted by: TK at February 3, 2011 4:31 PM

I want a good immerse story backed up by excellent graphics. I remember booting up half life (the first game). I realized the second the tram started this was something new. Very few games give me that thrill any more. Multiplayer was fun for a while it can add some extra play to the game. The downside is that it can be rife with cheats on some games and on others your going up against people who have no life except to play the game. If I played 14 hours a day I would be able to memorize every map and spawn point too. Alas I have a life to live and don't have the time nor the inclination. Best game ever played Deus Ex no multiplayer, and yet PC gamer still names it the #1 game of all time for something like the last 10 years.

Posted by: clancys_daddy at February 3, 2011 5:13 PM


TK, I feel your pain. Even now, with everything upgraded, 100k of everything bar EZ and all side missions complete, I STILL feel compelled to scan the fucking planets. I still recommend doing a paragon & renegade run-through (you start a second game with 50k of each element so it's a bit less annoying). I'm coming to the end of my renegade run and while the outcomes are more or less the same, the contrast in direction some scenes and relationships take is impressively done (though the Morinth/Samara situation left me feeling kinda... dirty).

I just bought the original Dead Space, but am waiting for the right frame of mind to tackle it. It took a little while to get in the frame for RE4 but I ended up playing it to death. As far as a movie goes though, how could it not come off as just another Alien/Event Horizon/[insert sci fi horror film here] knockoff? The thrill isn't necessarily the premise, it's being thrust in the middle of it.

And I fucking hate multi-player, at least for games that don't suit it (not unlike 3D). Gear of War, fine, but having a kick-ass companion in RE5 ruined any chance at tension the game had. It's one thing when it's a defenceless 16 year old, it's another when it's a military trained combat veteran who wastes your already scarce ammo.

Posted by: Dave Shepherd at February 3, 2011 5:41 PM

[edit]substitute "outcomes" for "basic story". The outcomes of individual situations can change pretty significantly

Posted by: Dave Shepherd at February 3, 2011 5:44 PM

I don't think Dead Space would work well as a movie; it's too derivative of EXISTING sci-fi horror films, and consciously so. The dev team flat out said they watched space horror movies over and over again to isolate and reproduce the scariest things about each one for Dead Space. That's all well and good for a game, because it adds the interactive element and the tension of putting you in the hot seat of the scares and action, but if you put it BACK on the screen it came from in the first place, it'll just be a mash-up of movies that came before it (Alien/s, Event Horizon, etc.).

Posted by: Nat Kittyface at February 3, 2011 7:56 PM

Have you seen the Dead Space 2 movie prequel tie-in Dead Space Aftermath? It's painful - fingernails on a blackboard painful and completely derivative of Aliens and the like.

They even have multiple characters with sf names, in keeping with the Isaac Clarke joke (Welles, Borges, Stross - the character list reads like an amazon wish-list).

Which is a damn shame, as the games themselves are quite good and really nail what a sf horror should be.

Posted by: Somnopolis at February 3, 2011 9:37 PM

Avid mid-40's Gamer...

Dead Space was awesome, played it start to finish on triple-wide Quadcore system (3 x 22" monitors, 5040x1050 resolution).

Dead Space 2 is more awesome, playing it start to finish on triple-wide Core i7 overclocked 4 Ghz system (same 3 x 22" monitors).

Fast, scary, challenging but not frustrating. Sound effects with Logitech 7.1 headphones is amazing. Love the no-hud, health is on your suit design.

My favorite games are the ones that make you jump in your seat, and even turn tail and run away from the enemies because you are down to no ammo and blinking red health...fun!

I do not care much for massive 16 to 32 players multiplayer (Team Fortress, Call of Duty etc) but I do love me some 4 on 4 action (Left 4 Dead) and now Dead Space 2.

For me, Win Win Win. Dead Space is a very successful franchise.

IMHO they already made the movie (uncredited), it's called Pandorum (starring Dennis Quaid, http://www.imdb.com/title/tt1188729/). Many scenes could be straight from the video game.

Posted by: TrickyHD at February 3, 2011 11:13 PM

Mrs. TK:

I don't play video games, I don't watch football and I sneer at throat cancer.

Call me!

Posted by: , at February 4, 2011 1:57 AM

FUCK Multiplayer. I don't play videogames to be a social butterfly. I'd much rather have a deeply involving, well-thought-out, engaging single player game than some tacked-on piece of shit arena the developers threw in because a bunch of ADHD teens get bored with stories and would rather shoot each other in the face.

Posted by: Craig at February 4, 2011 2:16 PM

I don't play multiplayer either. I sure don't want to play games with strangers and I don't have that many friends.

Posted by: Pat C. at February 4, 2011 6:44 PM

Dead Space is a great franchise and unique in its gameplay mechanics if not its story. It wears its influences on its sleeve, and while I don't find it very "scary" in the creeping nameless dread sense it is intense and atmospheric and damn good fun. '11 is gonna be a great year for gamers. More good gaming columns from Pajiba would be greatly appreciated.

Posted by: stryker1121 at February 5, 2011 12:10 PM