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"What can change the nature of a man?"

By Steven Lloyd Wilson | Posted Under Think Pieces | Comments (48)



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“To the question, ‘Is the cinema an art?’ my answer is, ‘what does it matter?’… You can make films or you can cultivate a garden. Both have as much claim to being called an art as a poem by Verlaine or a painting by Delacroix… Art is ‘making’.” - Jean Renoir

Roger Ebert famously remarked some years ago that not only were video games not art, but that they never could be. To put it mildly, this was a point of contention for many individuals. A few days ago, Ebert followed up with an article designed to make a token effort to consider video games so that he could maintain his original position: “Nevertheless, I remain convinced that in principle, video games cannot be art.”

The article proceeds to argue point by point against a video posted online that makes the case for video games being art. It shows a handful of games that Ebert finds unconvincing as forms of art. A flurry of responses emerged in both the comments and on various other sites listing game after game as examples of art. They’re missing the point embedded in Ebert’s conclusion: “in principle, video games cannot be art.” It’s the “in principle” that betrays the argument. Listing examples will not suffice, showing off game play videos will not suffice, making him play one of the many games that are inarguable visions of art on par with anything from other forms will not suffice. Art is in the eye of the beholder, and if that eye has already decided to be closed in principle, it can never be convinced of anything until it is compelled to open.

I wouldn’t have the slightest qualm if Ebert had simply stated that he did not find video games compelling as art, that they did not move him as art. But he had to take that extra step of telling everyone else what art can be. I don’t care for paintings, never have. I’ve looked at a hundred paintings in galleries and museums and they utterly fail to stir me at all. They are not art to me, but I would never argue that therefore oils and canvas are incapable in principle of being art.

“Why are gamers so intensely concerned, anyway, that games be defined as art?” Ebert asks. I’d posit that it’s for exactly the same reason that lovers of films once bristled at scions of the stage and literature saying that silly moving pictures could never really be art. We don’t appreciate our own little corners of art in a vacuum, indifferent to what’s outside our bubbles. Those who appreciate the art of video games do the same with film, literature, paintings, and every other mode of artistic expression under the sun. When a random idiot on the street insists that video games are not art, life goes on, but when a statesman of film insists in principle that we cannot be experiencing art, then it’s a point of respect to that statesman to elucidate precisely why he is wrong.

I cried at the end of Planescape: Torment, something that many who experienced it would understand. “Why? It’s just a silly game.” If you think that’s a legitimate response, then consider, why would someone cry at the end of Field of Dreams? After all it’s just a silly movie. Why would someone cry while listening to Hallelujah? It’s just a silly song. Why would someone cry at the end of Sandman? It’s just a silly comic book. Hamlet? A silly play. The Waste Land? A silly poem. Can a building be art? An arrangement of lights? The design of a landscape? They are all just silly things when all is said and done, but they’ve all been art at one time or another to one person or another. Art matters exactly because it is silly when stripped down to its components. I’m not trying to reduce the argument to the absurd and just say that everything is art, but to insist that to judge art on its delivery mechanism is as patently absurd as judging your dinner on whether it’s on a plate or in a bowl.

What really gets me is that it’s the film aficionados in particular who react with such vehemence to the idea that video games could be art, when it’s film as an artistic medium that most recently went through the exact same struggles for legitimacy. It might just be converts being the deepest fanatics, I suppose, but it’s also striking just how similar film and video games are as mediums. Mechanically, film is just video paired with audio, which is exactly what video games are. The only argument one could really have in principle between the two is that the former is static while the latter is dynamic. Video games must cede some control to the player, where a film is strictly passive for the watcher. If one was truly argumentative, one might point out that in principle, a film is nothing but a gelded video game. It’s video, audio, and (in theaters) no controller.

That idea of control is essential to understanding exactly how video games often are not just art, but an unprecedented sort of art. Ebert dismisses the idea of “winning” as having any part in art, proceeding to then criticize some of the games at which he looked as having no clear way to win, and no apparent score. You can’t have that both ways. I haven’t “won” a game or kept track of a score since I was dropping quarters into Donkey Kong. The power of art emerges from empathy, emotional and intellectual life bursting from mere dead flickering lights and printed words. But consider the profound intensification of that empathy when agency is added, when you do not just observe tragedy, romance, and comedy, but make the very choices that shape those elements of drama. In principle, that’s an entirely deeper form of art.

Steven Lloyd Wilson is a hopeless romantic and the last scion of Norse warriors and the forbidden elder gods. His novel, ramblings, and assorted fictions coalesce at www.burningviolin.com. You can email him here.









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Comments

Very well said. You are really getting good at this.

Posted by: EricD at April 21, 2010 3:05 PM

Awesome piece, as always, SLW.

I couldn't agree more and there is no way in hell I could have ever said it any better (or even close).

Posted by: Forbiddendonut at April 21, 2010 3:07 PM

I usually agree with most of what Roger Ebert says, but in this instance he's just flat-out wrong. And your piece brilliantly illustrates why.

I still hold that The Legend of Zelda: The Windwaker is one of the most beautifully animated games I've ever seen. How can you take one look at that game and say it's not art? That hundreds of hours were spent by artists creating this gorgeously detailed world? And the best part? you can play around in that world and manipulate it. You're playing around with art and in art.

So I call bullshit on Mr. Ebert. I love him but he's just wrong.

Posted by: figgy at April 21, 2010 3:09 PM

Shadow of the Colossus

Argument = over.

Posted by: TK at April 21, 2010 3:19 PM

Do not forget Ico, TK.

Posted by: badalamenti at April 21, 2010 3:23 PM

I did comment on the thread on Roger Ebert's blog a few days ago. It more or less consists of thousands of mostly rather intelligent people tearing his points to shreds with extremely few people that agreed with him. Mr. Ebert is too smart not to come around on this one, I think.

Nice piece. Thanks!

Posted by: DarthCorleone at April 21, 2010 3:24 PM

Well of course you couldn't win if you were playing Donkey Kong. Unless you got a killscreen. If that is the case, I will bow to your nerd supremacy, my liege.

Posted by: Optimus Rhyme at April 21, 2010 3:26 PM

But also, I do agree that Ebert is a grumpy old coot now. Just look at his response to Kick Ass. He's worse than my aunt.

Posted by: Optimus Rhyme at April 21, 2010 3:27 PM

Excellently put, SLW. I was really quite disappointed reading Ebert's article and reading how he steadfastly refuses to even try the medium.

Posted by: admin at April 21, 2010 3:30 PM

(Stands up, slow clap) It's another one of those "old generation" issues that won't be more phased in until a larger voice who grew up playing video games have more of a mainstream voice (if and when the old guard leave).

I love the wildly ironic line from the horrible movie Contact, "They should've sent a poet." It's as if the only way to show beauty is to send someone to write about it in broken, maybe rhyming prose. Not have someone paint, nor film, or through description in words or voice, but the way that "classic" beauty is defined.

It's with the words like "never" that really doesn't allow new ideas or concepts be made in the world of art. Never should movies talk, never should movies be in color, never should movies be shown at home, never should movies be in 3-D. By the old generation limiting what the new generation thinks how something should be done in terms of art, you're only hurting progress for new art (of within the same and different media) and new artists to emerge.

Bravo for a job well done, Steven.

Posted by: mtgcolorpie at April 21, 2010 3:34 PM

I certainly would disagree that video games are a DEEPER form of art than film or literature (I'd say they are on even ground overall regardless of any differences or similarities)... but, to each their own truths, quite obviously.

Posted by: J. Warner at April 21, 2010 3:35 PM

Why would he even make this argument? Ebert's a granite monolith in the cinematic community, so he doesn't need to be controversial to get attention. Very weird.

It's a gross miscalculation on his part. Refusing to accept the possibility of video games as art is narrow-minded, ridiculous, and lazy. Unless he is being a heel on purpose to create enough backlash that video games are thrust into the artistic discussion for good (highly unlikely since it isn't his style at all), I just don't understand it.

Posted by: Kballs at April 21, 2010 3:39 PM

Shadow of the Colossus is the greatest video game in the history of the world. Period.

Every single moment in that video game is so absorbing and amazing. While I was playing that game, the Zombiepocalypse could have been at DEFCON O-Fuck, or Megan Fox could've been clawing at my door with a BLT and fluffy handcuffs and I would've been completely oblivious. Video games are just like movies; the medium itself does not define whether or not something is art, it is the intended result, the creative process, and a completely undefinable measurement of deeper meaning to the piece in question.

To those of us who have basked in it's glory; what are your *swoon* moments from SotC?

I remember fighting the cow/bull boss early in the game, wondering "wait, why I am I really killing all these massive Gods?" And a little later with the bird boss at the lake I had the feeling that I really just didn't want to kill it...

Christ, SotC may have stunted my ability to enjoy most video games on permanent basis.

Posted by: D-Day at April 21, 2010 3:43 PM

I gave up playing video games after my third game of Pong.

My definition of art is: "Something you enjoy staring at that serves no useful purpose."

Take that as you will.

Posted by: BWeaves at April 21, 2010 3:48 PM

Top notch.

You should send this to Ebert.

Posted by: michael murray at April 21, 2010 3:49 PM

A few other "artful" vid games:

Okami

Patapon (to an extent, might be just my opinion)

Jet Grind Radio

Nights (even though it sucked)

Flower/Flow/PixelJunk Eden (PS3 Store)

Short of ideas on others. I'm also not sure how I feel about PaRappa on this list, someone else chime in positively/negatively.

Posted by: D-Day at April 21, 2010 3:50 PM

Great article! Great argument! It's a shame, I really like Roger Ebert. I was defending his view on Kiss-Ass. Now, I don't know what to think. Roger Ebert have a right to voice his view. But, sometime he need to know when to shut-up.

Posted by: Mad Claw at April 21, 2010 3:53 PM

Well this is the first article on Pajiba that's made it impossible for me not to post anything on here, even if it is just to congratulate you on the best rebuttal of Ebert's piece I've seen so far. Awesome work.

I'm also gonna echo the Shadow of the Colossus and Ico sentiments on here; that shit stays with you

Posted by: actwithoutdoing at April 21, 2010 3:54 PM

He's worse than everybody's aunt, Mr. Rhyme.

BOOYAH!

Posted by: Jay at April 21, 2010 3:58 PM

Truly excellent article, SLW. Exactly what I am thinking, but put in a way I definitely can't.

Posted by: Snath at April 21, 2010 4:08 PM

I think that the phenomenon of movie critics denigrating the video game as an art form is analogous to the phenomenon of african-americans successfully voting for the ban on gay marriage in California in the 2008 election.

http://latimesblogs.latimes.com/lanow/2008/11/70-of-african-a.html

You'd think people who have had to struggle for their civil rights would be more sympathetic to others in the same plight, just like you'd think the Film people, whose art was so recently called non-art by so many, would be more open to the art of the Games people.

Maybe the cause is some weird psychological thing, a "Winning-Team Syndrome" if you will, wherein the last people to join the succesful or respected group then turn around and try to keep out other people who are now in the position that they were just in. I've seen it before; the second-to-last kid picked for the team gives the last kid hell, far too often.

What an awesome side of human nature, eh?

Posted by: MillyQPublic at April 21, 2010 4:21 PM

I don't play video games, so I don't have a dog in this fight. I'm not necessarily swayed by Mr. Wilson's argument, but I can't agree with Mr. Ebert if only because "never" is a long time. Plus I don't really think there needs to be a public arbiter of Art, like some kind of Sorting Hat for human culture. That's dumb.

I think it's unsurprising that film buffs will eschew recognition of video games as art precisely BECAUSE they went through the struggle you mention. I think human nature compels us that once we get to the top, we tend to defend our position from newcomers. You can't be elite if everyone is invited.

Posted by: The Wandering Parakeet at April 21, 2010 4:30 PM

Someone should ask Ebert (a very intelligent man) if he considers The Beatles art. Because there were many people who did not consider them much more than noise while young Roger was picking up Rubber Soul and Revolver and having his mind expanded. James Bond himself even says so in Goldfinger, remember?

Art is subjective. It's what moves you. I can tell you from experience that games like Bioshock or Mass Effect or Legend of Zelda are art.

Posted by: Fredo at April 21, 2010 4:36 PM

@Milly

I remember when I first read the homophobic issue relating to African Americans with Prop 8. I was kinda curious because living in Cali at the time I didn't fully understand the reasons, but here's 2;

1) African-Americans are largely religious and/or come from a religious background. Oft-overlooked.

2) They hate sissies. And this is coming from me asking a few black friends, where, either in short or long form, there's a negative perception that being gay is not up to the tough guy standards that are the social norm in the black community.

Note; I don't actually feel this way so don't attribute it to me personally. But I see that 70% anti-gay marriage stat attributed to African-Americans often, and no one really bothers to put some reasoning behind it.

Posted by: D-Day at April 21, 2010 5:08 PM

Has someone emailed this to Mr. Ebert yet? I love the man as a film critic (we disagree at times, but that's the nature of criticism), but his stance on video games has always confused and disappointed me.

As for other artful games, the Metal Gear series (especially the Solid variety), Heavy Rain (new to the game but already revolutionizing gameplay and plot elements in the medium), and of course Half-Life 2, which left me breathless.

Posted by: ChristianH at April 21, 2010 5:30 PM

Updated my journal.

Posted by: Lucas at April 21, 2010 5:36 PM

And yeah, I fucking cried too. When the Nameless One gets that flood of regret after absorbing all his past selves, and the regret is somehow healing to him, that made me cry. Changed my life and helped me work through my own guilt and regret. I had never before considered the possibility that regret could be something healthy, something healing. But the very fact that I regret anything means that I'm better than I was, that I want to be better.

Posted by: Lucas at April 21, 2010 5:40 PM

I was going to say that anyone who denies that video games can be art has not played ICO, and of course someone beat me to it.

Really need to get around to Shadow of the Colossus one of these days...

Posted by: Todd at April 21, 2010 5:57 PM

Beautifully written, as always Steven, but I have to disagree with your conclusion anyway. Why? Well, I guess we have to begin with discussing what art is. There are some people - almost always the people on the 'video games are art' side of the coin - who say anything is art. They're right and they're wrong. Anything can be used as art, but that doesn't mean anything is art. Andy Warhol painted Campbell soup cans, but that doesn't mean Campbell soup cans are art, any more than all those apples you've seen in still lifes are art. This is an incredibly important point to make because with this point we can say a video game is art without allowing the statement 'video games are art.' An artist can use a video game the same way he may use a toilet, as part of an installation. But we still haven't defined art. And honestly, we're not going to do so here, though I do think it's important to have some definition of art, simply because the idea that anything is art is so reductive that it renders art utterly without meaning.

So what's art? Let's say it's something purposefully created or presented with the intention of communicating an idea or feeling. That's really broad, probably broader than I actually feel comfortable with, but it'll do for our purposes here. It's also value neutral, which is very important. The thing doesn't have to be created or presented well in order to be art, just purposefully. Well gosh, you say. I can make video games fit in that definition. Not so fast, hoss.

With that definition I believe we can say games are not art. They may be artistic - having beauty, or carrying subtextual meaning (you can see sports as metaphors for many things) - and they may be used as art objects - an exquisitely hand painted Monopoly board, for instance - but games are not art. The carved chess pieces are art, the actual playing of the game of chess is not (although, and this is really only going to serve to confuse the matter, but I have to be fair, a film of that chess game would be). The moves of a baseball pitcher as recreated by a dancer are art; on the mound they're simply artful. But in the end a game is simply a series of rules that the players follow. Those rules are not intended to communicate ideas or feelings, but simply to facilitate play. If rules themselves were art, the US Congress would be the most prolific artists of our time.

But you'll point out that there is more to video games than just the game. The game aspect is simply one portion. There's music. There's a visual arts aspect. There's animation. There's voice acting. There's a narrative. And you're right! The music in a video game - even the cheesiest 8 bit stuff - is art. As are the visual design elements. Even the terrible voice acting is acting, and even the most miserable dialog is writing. But just putting all of these arts together does not create more art. I can throw an arts festival that has painters and musicians and dancers and a theater troupe, but that doesn't mean festivals are art. Just that the festival aggregates all of these arts.

I have a crossword puzzle app on my iPhone, and a sudoku app as well. Are they games? Yes, of course. Are they art? They may be artful in design, but is sudoku art? Ever? How about Tetris? Or Rock Band? Or Geometry Wars Evolved? All of these games have artful design, and they will each contain elements of the arts. The visual arts are represented, as are the musical arts. But what is it that makes these games their own art form? As far as I can tell they're just really pretty, really well done games. And that's not a value judgment. Each of the games cited has cost me hours of time, hours I have loved giving up. But, are games art? The answer I have for that is no.

Posted by: mr friendly at April 21, 2010 6:04 PM

Agree with all the suggestions so far, especially Shadows. The game evoked so much with so little.

If horror is an art, I'll throw in Resident Evil 4. The enemy were relentless but (seemingly) human, the environments immersive and beautifully rendered, the soundtrack oppressive and you were constantly kept on edge trying to keep the clip full and just ahead of the bad guys. The first massed fight in the village is the most I have sworn at the tv in EVER and not out of frustration. The story may be pulp and the dialogue sometimes cheesy, but the characters were well defined and I found myself caring about the fates Leon & Ashley beyond the usual Die-Respawn-Starting Shooting Again dynamic (something RE5's pair of faceless mercenaries failed to manage). RE4 scared me as much as any film and it did so not by simply stealing familiar tropes from films and jamming them into a generic shoot-em-up, but within terms of it's own medium.

But like horror, it has to be said that the video game art shares the same 90:10 crap vs art ratio. The medium is far from mature.

Posted by: Squirrelgripper at April 21, 2010 6:17 PM

Even at the time Ebert wrote the original version of his argument, it was invalid. I even wrote Ebert at the time and pointed this out, but he declined to respond (or was simply too busy, completely understandable).

This was the age of bleeps and bloops, fuzzy blobs on a screen that if you squinted and applied liberal imagination to, might possibly in some very bizarre fashion be considered a person.

It was also the time when text adventures were still not uncommon (since replaced by graphical adventures, but the idea was the same, just less fancy).

There is one of those games called Planetfall by Steve Meretzky - a man so recognized for his ability to craft a story, he was later inducted into the Science Fiction Writers of America. In Planetfall he tells the comical story of a low-grade janitor who walks the hero's journey and becomes the savior of mankind etc. Fantastical and very silly (Meretzky is a deliberate joyously silly writer).

What follows are major spoilers for a game you should have played 27 years ago (yes, THAT long) were you so inclined, so stop reading if you need. In the story, you as the janitor have a sidekick, a faithful and blundering robot named Floyd. Floyd is lovingly imbued with personality that is pretty much impossible to dislike. And at one point, to proceed in the game and save the world, the player is required to ask Floyd to sacrifice himself completely. You must kill Floyd for the greater good.

This dilemma was so emotionally charged that at the time I knew people who refused to finish the game. They just couldn't bring themselves to end such a cheery and helpful little helper. Others were extremely conflicted with the result, as Floyd literally dies in your hands, with you as the player trying to comfort the little guy as he basically bleeds out.

Yes, this is just "one example". But other games have asked moral choices of the player; other games have created that kind of suspension of disbelief and involvement. I am not sure there is a universally agreed upon definition of art; but something that tells a story, which is a depiction of a plausible reality, and causes an emotional response on the part of the viewer/participant that can be remembered and discussed for years (decades!) later, that sounds a hell of a lot like art to me.

Now, if Ebert were to say that the ratio of games that are crap to having some expression of true art is very high, that the "signal to noise" ratio so to speak of gaming was extremely bad in comparison to say; classical literature, I wouldn't argue with him. But to overgeneralize it is a silly position from such a clever thinker and accomplished writer.

-Frob

Posted by: frobme at April 21, 2010 6:45 PM

D-Day, I apologize if my comment seemed flippant to you, or if you would have liked me to try and interpret that vote in terms of what the african-american community feels about homosexuality.

The point I was trying to make was that it's sad that a group of people so recently granted a fairer share of civil rights than they had before would then refuse any civil right to any other group.

As you know, gay marriage is a hotly-debated issue that has been well covered elsewhere and I don't want my use of it as analogy to the issue presented in this piece to turn into a threadjack, but I will say that "hating sissies" is a pretty screwed-up attitude and that I hope you're not saying that it's ok for one group to deny another group their rights because they hate them. But I doubt you are, so Yay.

Posted by: MillyQPublic at April 21, 2010 6:54 PM

@mr friendly

Of course, tetris, sudoku, etc. aren't art. They were never intended to be art. The point is that there are games, like Planescape, Iko, Braid, most every Final Fantasy game, that ARE intended to be art.

In your festival example, you accept theater as art but not the festival. Theater is art which is a combination of music, narrative, and visuals. Just like an artistic video game. A festival is composed of artistic expressions that are meant to be seen separately. It's the separation that makes video games and theater art and festivals just a festival.

Anyways, there's no decent argument that all games aren't art. Sure, maybe some are failed art, but isn't art about intentions? Duchamp made art out of a urinal 100 years ago, haven't we matured enough to accept art as intentions?

Posted by: shawn at April 21, 2010 7:01 PM

Btw nice piece Steven, although I am rather disappointed the last game of Bejewelled Blitz I played didn’t transport me to a new emotional plane, challenge my preconceptions of the medium or reveal the nature of man.

Posted by: Squirrelgripper at April 21, 2010 7:13 PM

Anyone who says video games can't really qualify as art need to take a good look at something like Bioshock. Funny thing is, there are plenty of games out there with better stories than Twilight some novels released in recent times.

Posted by: Oracle at April 21, 2010 7:50 PM

@Milly

Oh no no, that's not how I took it at all.

In fact I agree with you that it's a hypocritical stance. I was just trying to point out two reasons behind that 70% on Prop 8 that I've passively investigated with black friends.

Obviously I'm not condoning the "hating sissies" attitude, I was kinda trying to highlight that that sort of thinking may be part of the reason African Americans overwhelmingly voted for 8. But like I said, I've seen that statistic, and I never see some sort of quantitative analysis of that voting attitude.

I voted no on 8 anyway (no is pro-gay).

Cheers!

Posted by: D-Day at April 21, 2010 8:10 PM

Shawn, with respect, though video games, and especially narrative games, combine various arts like music, story, etc they still are, at heart, games. And as I said before, "in the end a game is simply a series of rules that the players follow. Those rules are not intended to communicate ideas or feelings, but simply to facilitate play. If rules themselves were art, the US Congress would be the most prolific artists of our time...but what is it that makes these games their own art form? As far as I can tell they're just really pretty, really well done games."

The most interesting argument in favor of games as art that I've seen posits (narrative) video games as a form of cinema with an interactive game gimmick, much like audience interaction at an improve comedy event, or a choose your own adventure book. But even this argument leaves video games lacking because should Narrative Game X reach the level of 'high art,' it's doing so as a movie, not as a game. The more purely a game a video game is - ie, where the game elements are the whole point, not the key to unlocking further narrative; you solve the sudoku to solve the sudoku, not to find out who killed the sudoku's mother - the less it is a bastardized form of cinema and the less it is art. But the less purely a game it is, the less it's really a video game and just a kind of movie that requires your interaction to watch.

Finally, I'll interject my value judgment here on narrative games as cinema. I think they're all various levels of bad art. I've never played a video game that was as good as even a mediocre movie, or a fairly readable book. The examples I've seen given - BioShock, Braid, etc - seem to me like holding up a Danielle Steele book as the paragon of literature. These may be pretty, possibly even involving, but they're all essentially stupid (and using Braid because of its art design and classical sounding music is like holding up a romance novel because of its gothic title lettering). I don't think there's been a narrative game that's exceeded the level of depth and emotion that you get in an average Nic Cage science fiction thriller, for instance. Even the deepest are shallow, feature paper thin characters, uninvolving storylines and often rotten dialogue. I'll be honest: in my opinion the last two Grand Theft Auto games are the ones that come closest to be decent cinema.

In any event, I'm sure we'll agree to disagree. I have to say though that I don't understand why so many people get so wound up about the idea that video games are not art. Is the reason simply that there's a need to validate one's hobbies? Like the way certain comic book readers always try to convince you this one comic book is so much better than what you think a comic book is, for instance. again, I don't fully understand this. I like lots of things that I don't need validated. I watch tons of truly awful, creepy and gross exploitation films and while I may want to celebrate them, I've never really tried to argue for them as anything but awful, creepy and gross. For the people so hung up on getting video games recognized as art, I have to ask: why? Why does it matter to you that your hobby is validated in that way? If you're having fun, isn't that enough?

Posted by: mr friendly at April 21, 2010 8:51 PM

Excellent piece again. And others have posted this already but again:

SHADOW OF THE COLOSSUS. Holy shit what a piece of work. ICO too.

Posted by: Mick J at April 21, 2010 9:09 PM

Its Ebert's opinion. If he doesn't feel video games are art...that is his right and prerogative. Hell...I hope when I am his age...and have gone through half of what he has physically and mentally, I am able to interact with a younger generation as well as him.

Posted by: Diablo at April 21, 2010 9:28 PM

Part of me thinks Ebert staked out his position just as a way to interact with the community of gamers. I'll bet he thinks if he were 40 years younger, he'd have been one himself. Of course, having done so, he's compelled to defend his stance in the face of some vociferous opposition.

Even if I disagree with him on this one, I can't be mad at him. Roger Ebert is one of the great secular humanist writers of this era, and I love him for that -- I really do.

Posted by: sansho1 at April 21, 2010 11:01 PM

"Shadow of the Colossus
Argument = over."

This game kept flashing through my head reading each of the arguments against video games as art. I wasn't even playing it, my friend was, I was just watching. And it was beautiful, and interesting, and engaging, and to echo other sentiments, when a game makes me cringe because I have to make a moral choice, it is affecting me on a level that only art can.

Posted by: e at April 22, 2010 12:24 AM

I'd just like to throw this into the ring: The Fallout Series w/p/r/t Fallout 3. Beautiful artwork, funny, angry, cathartic, rife with philosophical choices that are more than just "kill kids or don't kill kids" and can actually be emotionally involving. Funny, angry, cathartic, emotionally involving, sounds like the criteria with which we usually evaluate traditional art. Done.

Posted by: Gore Motel at April 22, 2010 3:14 AM

BTW, we keep throwing out the name Bioshock...well, here's the 4 possible endings to Bioshock 2. It goes without saying but MASSIVE SPOILERS to those who are playing it or have yet to go through each possible iteration of the game.

This is something video games give you that no other art form can provide -- namely the ability to recreate how things turn out so that the outcome can be different.

Posted by: Fredo at April 22, 2010 4:49 AM

@ Gore Motel

Totally agree with the Fallout points.

Add 'commentary on the nature of humanity' to the criteria listed.

As for emotionally involving, a personal anecdote:

[First for those who don't know: the Fallout games take place in a post-apocalyptic United States.]

Outside the town of Megaton in Fallout 3 is a beggar called Micky who asks you to do him a favour and give him some purified water if you happen to have any. In the otherwise blasted wasteland of what used to be Washington DC, this is a fairly precious resource. Up until this point I had been playing the game making decisions that mainly came instinctively to me, and most of the time if I'd have any water I'd give him some. On one occasion I decided to change tack and see what it would feel like if I abandoned my inculcated values and thought like some of the other survivors in the wasteland, who have had to resort to less altruistic paths to cling to life. And when I say change tack, I mean I barely let the plea for water leave his mouth before blowing his head off with a rifle and taking for myself the few scraps he had on him. To put it mildly: I didn't feel great about myself after this. In fact I paused for a while to reflect on my actions, and was surprised that amidst all the disgust I felt for what I'd done, I also smelled a hint of ambivalence. The man I'd killed had been reduced to a life of sitting on the steps of a settlement that wouldn't have him, begging for water in a harsh and unforgiving world. Was I a villain for ending his life, or an angel of mercy putting him out of his misery with one clean shot? I still haven't reached a conclusion.

And this was one three minute moment in a game that can last upwards of 100 hours.

Suffice it to say: Tetris this ain't.

Unfortunately though, I imagine that to a lot of non-gamers, most of the words I've just written will fade into a background hum once they get to the ones that say: 'blowing his head off with a rifle.'

Posted by: actwithoutdoing at April 22, 2010 5:11 AM

mr friendly: You make a good argument, with a lot of interesting points, but I don't agree. The game ICO, mentioned by myself and a few others, is the clearest example I know of of a game that reaches the level of art because of the way in which it is interactive. The storyline of the game (if you don't know) involves a young boy (the player) named Ico who was born with horns. In his village they believe that children with horns are the reason floods and droughts and whatnot happen, so they take them to an old castle and lock them into these little cells to die. But something goes wrong when they lock Ico in and he is able to escape his cell (but is still stuck in the castle). He comes across a young girl, Yorda, who is also trapped there. She is able to open certain doors that they need to go through to escape, but she is also pursued by mysterious shadow monsters. Your task, then, is to protect her from them, and accomplish various physical feats to navigate the run-down castle, so she can get you both out.

The way this becomes art, at least for people who have the right mindset for this kind of thing, is that you become so committed to helping Yorda. It's what TV Tropes calls Video Game Caring Potential. You will want so damn hard for Yorda to be safe, and it's not the same as, say, wanting Indiana Jones to save Marian from the Nazis. THAT you are just watching happen. In ICO you are MAKING it happen, and in establishing this bond between Ico and Yorda so artfully, the creators achieved art.

Posted by: Todd at April 22, 2010 11:20 AM

One time I visited a modern art museum which was full of sculptures that were, for lack of a better word, unimaginative. The best part of the exhibit was how creative the artist was in describing what his sculptures meant on the little placard by each exhibit. I thought to myself, this man is an author more than a sculptor.

If modern art can really be considered art, especially when the only creative parts are the written explanations that accompany each exhibit, it's hard to see why you can't see video games as art too. You have the plots and stories behind the game, the cut scenes where the stories are developed, and even the character drawings and animation. Ebert has his head shoved firmly up his ass if he can't see how video games combine illustration, animation, story telling, and movie making into an new interactive art form.

I also cried at the end of the Sandman series.

Posted by: j at April 22, 2010 7:50 PM

The worst thing about this whole discussion is that Roger Ebert is usually a smart guy and his views on movies are very interesting, though I may disagree on ocassion. It's just sad to see that someone so smart is so close-minded to the point that he disregards a way of expression as art just because in his mind, videogames are only entertaining time-wasters, while there's a whole universe of great games that prove that, while still inmature, gaming is (very slowly) becoming art.

Posted by: Radlum at April 22, 2010 9:10 PM

I will paraphrase Penny Arcade:

I find it hard to believe that a hundred people working together doing artistic things for, like, five years cannot result in art.

Posted by: Shadowen at April 22, 2010 11:52 PM


















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