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On Special Effects

By Steven Lloyd Wilson | Posted Under Think Pieces | Comments (42)



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Dated special effects are the scourge of classic science fiction: great stories rendered unwatchable in time by cardboard cutouts and plastic props lifted from high school stage productions. Look at the original run of “Star Trek,” in all its 60’glory. It takes a special mental switch at this point to get lost in the ideas and storytelling, flipping your mind into a mode more akin to that used to watch plays. Think about it honestly, on television and film your suspension of disbelief demands something approaching realism, but you don’t complain that you can see the wires during Phantom of the Opera. Movies and by extension television promise something different as art, promise a window into another world, not a representation but an actual vision of a separate reality.

It’s not simply a matter of thinking that anything from 30 years ago looks absurd, or that by extension kids 20 years from now will look back and find The Matrix unwatchable. Science fiction has gradually crossed a threshold from the world of play-acting into the visual equivalence of reality. The line for me seemed most stark between Star Wars and Return of the Jedi, with Empire inhabiting a little of both worlds. Have you gone back and watched the old worn VHS tapes of the original Star Wars? Not the special edition catastrophes stamped onto our DVDs but the original cut? Sweet Chewbacca are those effects bad. It just isn’t quite there. It looks like an artist trying to make something look real. Ah, but in Empire, those fighters moved, they looked and felt tangibly like real objects, and they still do today. Show a 10-year-old Star Wars and he will be mostly baffled. Show him Return of the Jedi and it’s no different than a 10-year-old in 1985. Sure, the prequels threw a hundreds times as many ships onto the screen 15 years later, but they weren’t any more realistic. That distinct line had been crossed.

That’s big budgets, you might say. The tech got good enough and now we blow billions never looking any better than some of those movies from the 80s. In reality, costs for competent effects have spiraled downwards. Oh sure, Michael Bay can still blow eleventy trillion dollars and produce monumental junk for 10 times the price of our old monumental junk, but consider District 9. Small budgets used to only work in science fiction when there was a catch, when they were not showing the creature, or telling a tale mostly set in the real world with only bits and pieces of science fiction elements.

The drop of that cost threshold is most visible on television, which has always had much lower budgets. Take a look at the two 90s geek staples of “Babylon 5” and “Deep Space Nine.” They had similar structural premises: good dark science fiction, centered upon a space station representing a sort of diplomatic crossroads. Both were good science fiction, but “Babylon 5” was by most accounts a much deeper story. It was also unfortunately made on a shoestring compared to “Deep Space Nine,” and on grabbing it from Netflix now there’s a profound disappointment at not having been able to enjoy it back in the day, when disbelief might have been suspendable. Today? Hell, even the endless “Stargate” spinoffs blow those two shows away on sheer effects.

The point that this rambling is getting to is to postulate the impact that will be felt by truly low thresholds for special effects. We’re already starting to feel it in the film industry with the capacity of genuinely low budgets to make pictures that weren’t even possible 30 years ago. But the singularity point is when effects become so cheap that they no longer are a separate category of experience, when adding flying cars doesn’t take any more effort than adding normal cars. Some already bemoan the overuse of special effects in films that otherwise would have had no need. New tools are always played with the most, and there is always a backlash against them. But that doesn’t mean that new tools are a bad thing.

Rather, I see the perfection and cheapening of realistic effects as allowing a transition to a distinct stage of film, one in which there are no limitations on artistic vision. For the entirety of film’s history there has been an unbreakable connection to finance. Every word jotted by a screenwriter is subject not just to artistic consideration, but to the financial scrutiny of what it would cost to put it onto screen. And the moment there is financial consideration, the company gets a say, the investor gets a veto. This is not the concern of a novelist or a painter, whose only limitations are their own imaginations. Paper, ink and paint are terrifically cheap tools.

I’m not suggesting that cheap special effects will in any way decrease the amount of Michael Bayesque abominations. There will always be some who use special effects as a cudgel and waste the tool on more finely detailed fireballs and plot-free explosion parades. But just as romance novels and Twilight are no reason to suggest that the cheapness of paper is a problem for literature, the prevalence of special effects in bad movies is no reason to conclude that special effects are destroying film. Ninety percent of everything is going to be crap anyway, but I look forward to the moment when the ten percent that isn’t can be absolutely everything the artist dreamed of instead of being subject to the whims of the money holders.

The rich variety of literature derives from the simple fact that a writer can put any words he likes onto a page. “The heart of the sun,” “a million spaceships,” and “a young girl’s smile” all cost the same amount to a writer. When the same is true for any filmmaker, that is when we will see some truly incredible visions.


Steven Lloyd Wilson is a hopeless romantic and the last scion of Norse warriors and the forbidden elder gods. His novel, ramblings, and assorted fictions coalesce at www.burningviolin.com. You can email him here.









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Comments

But the singularity point is when effects become so cheap that they no longer are a separate category of experience, when adding flying cars doesn’t take any more effort than adding normal cars.

We're certainly coming up on that point if we're not there already. Gangs of New York had a CGI elephant at one point. I'm still surprised by it, but it must have been easier and/or cheaper than getting a real elephant.

I've said it before and I'll say it again: I think Titanic deserves a lot more credit than it gets as a special-effects spectacle. That was the point where they were able to start constructing entire worlds from special effects, and from then on there were no limits.

Posted by: Todd at April 28, 2010 2:22 PM

Special-effects be damned there is still something to be said for realism. Take, for example, Star Wars: A New Hope and Star Wars: The Phantom Menace. The main difference in the two films isn't the directing...same director. It isn't the writing...same writer (don't argue...while now classic the script for New Hope is retarded). It isn't even the cast. With the exception of Alec Guinness it was a cast of unknowns. Which meant an audience went in not knowing jack shit. Phantom Menace had, overall, a better cast. The real problem is realism. Real sets. Real places. Not a cgi mess that obviously looks fake. If those sets and those spaceships had been real, instead of entirely made up on a computer, I think the film would have a different perspective.

Posted by: DeistBrawler at April 28, 2010 2:30 PM

The problem with sci-fi movies is that you ALWAYS know it's a special effect, whether it's good or bad. It's never going to look real, because you know it isn't real.

I'm more impressed at the special effects that I didn't know where there. I remember watching a show on the special effects used in "Gone With The Wind" and I really developed a true appreciation for early special effects after that.

My true favorites are the very early sci-fi movies. I'm talking black and white silents like Fritz Lang's "Woman in the Moon" (Frau im Mond) from 1929. Darling husband has a Ph.D in Astronomy and he was very impressed with the special effects that he said were very close to what would really be experienced on a trip to the moon. The story's a bit dumb and slow, but damn, they got the science right, including showing G-forces and later weightlessness.

OK, my other favorites are early Dr. Who episodes, but I like cheese.

Posted by: BWeaves at April 28, 2010 2:32 PM

This is a fantastic piece, made all the more poignant for me because I just got done reading Paste's awful "Best Movies of 2009" list and fuming about how horrible Avatar is.

The main problem with special effects today is not the effects themselves, or their prevelance, but rather the way that viewers react to them. Too many filmgoers equate great special effects with great movies. It's a dumbing-down of the analysis of film that even critics are sometimes dazzled by the CGI of movies which are otherwise plainly worthless.

Posted by: ChristianH at April 28, 2010 2:35 PM

I say throw the actor over the ledge, but don't tell him there's an air bag down below. NOW that's authenticity of an effect.

All Joking aside, one old film that does tend to stand the test of time, mostly, barring that singularity of effects: FORBIDDEN PLANET... awesome, quality story with, for the time, incredible special effects.

A true timeless classic.

Posted by: Bruce Simmons (BruSimm) at April 28, 2010 2:37 PM

Great article, SLW. While I agree that we're coming to that sweet spot that makes special effects affordable for everyone, I don't necessarily agree that it will result in better films. Studios will still be pushing the next, expensive big thing (3D) as a means of making a buck. Hence, you still have that "how will it work in 3D, 4D, Gastrovision, Sensomatic" money making hammer.

Posted by: admin at April 28, 2010 2:41 PM

The first time I watched "Forbidden Planet" I was struck with how much Star Trek ripped off from that movie. And Lost in Space ripped it off, too.

1. The Doctor in Forbidden Planet is Bones.
2. Everything Ann Francis wears shows up in Star Trek eventually.
3. Robbie the Robot slummed it in Lost in Space.
4. Leslie Neilson was hot back in the day. OK, that has nothing to do with anything.

Posted by: BWeaves at April 28, 2010 2:46 PM

Special-effects be damned there is still something to be said for realism. Take, for example, Star Wars: A New Hope and Star Wars: The Phantom Menace. The main difference in the two films isn't the directing...same director. It isn't the writing...same writer (don't argue...while now classic the script for New Hope is retarded)....

The real problem is realism.

Posted by: DeistBrawler at April 28, 2010 2:30 PM

No, no, no, no...

Deist, take 70 minutes out of your day, sit down, watch that (somewhat bizarre) Red Letter review of Phantom Menace and it will tell you exactly what the problem was and how much better the original movies were to the prequels.

I totally agree that the lack of realism - "Real sets. Real places. Not a cgi mess that obviously looks fake" - was a HUGE problem in the prequels but it was not THE problem. There were many, many more problems primarily due to the horrible script and construction of the story, plot, characters, etc.

Posted by: Forbiddendonut at April 28, 2010 2:48 PM

Real sets. Real places. Not a cgi mess that obviously looks fake. If those sets and those spaceships had been real, instead of entirely made up on a computer, I think the film would have a different perspective.

Posted by: DeistBrawler at April 28, 2010 2:30 PM

----------------------------------------------

THIS!

Models and sets beat CGI for realism EVERY. TIME. it just does. For whatever reason CGI just lacks depth or weight or something, can't put my finger on it, it just don't look right.

Posted by: BarbadoSlim at April 28, 2010 2:55 PM

Deist does make a good point. Take away the Star Wars comparison as, comparing any of the movies to Phantom Menace, is like comparing apples to glittery shitcicles. You have Avater. Best effects money can buy. It's got everything. Did it look real? No. Not even for a minute. Compare that to Aliens. I was fucking terrified of the xenomorphs until I was...32. That shit looks real. It's believable.

The thing is that I think the story and other aspects of the movie add to the believability of the special effects. District 9 had a bunch of digital effect but I could absolutely believe in the look and feel of them because the story was able to support those effects. I guess I'm saying that you can have all the effects you want but if the movie isn't able to carry them then they'll always fall flat.

Posted by: admin at April 28, 2010 3:08 PM

You didn't think Avatar looked real? I mean, I didn't at first but as the movie started to pick I was genuinely charmed by it all. There was a moment where the blue girl smiled at him, and I smiled too. An honest moment between two blue aliens created by a computer.

Posted by: Optimus Rhyme at April 28, 2010 3:17 PM

Aged special effects are, to me, a litmus test of intelligence. If a person can't watch an older film and get past the old special effects to appreciate the story, dialogue, etc. then they are an unimaginative moron.

Posted by: Jeff at April 28, 2010 3:18 PM

Yeah admin I gotta go with Optimus here. Avatar, with the exception of the glowing forest in the night scenes...looked pretty fucking amazing.

Posted by: DeistBrawler at April 28, 2010 3:28 PM

I didn't say that it didn't look amazing, I said it didn't look real. And if Cameron is to be believed, it was actually the actors making those expressions.

Posted by: admin at April 28, 2010 3:40 PM

I think that special effects have gotten so good, that it's almost perversely jarring that the awful special-effect movies are better than they are (from a SpFX point-of-view).

I'll use this site's favorite, MegaShark v. Giant Octopus, for my example. Now, here's a movie that I was anticipating would have some level of "decent" special FX. Instead, we get 80 minutes of terrible acting and looking off-camera and 5 minutes of CGI shark and octopus and some 3D rendered landscapes. And those were looped, to boot! Call me spoiled but I was severely disappointed in their effort. You mean to tell me that you turned in a college-level graphics design project and called it feature-film special effects? Embarrassing. (thus, why we love it so?)

Anyway...I guess I just expect more than that from even the basest of starting points.

Posted by: gunnertec at April 28, 2010 3:42 PM

Correction: "...that the awful special-effect movies AREN'T better than they are..."

Posted by: gunnertec at April 28, 2010 3:44 PM

Hahahaha WOW we are using Avatar as some sort of benchmark now? Seriously folks, you got scammed, Cameron is probably laying in a pile of your hard earned cash with two prostitutes, laughing at you.

Posted by: BarbadoSlim at April 28, 2010 4:11 PM

Models and sets beat CGI for realism EVERY. TIME.

And if you ever need proof... 2001. Every time I watch that I am staggered anew at how much better it looks than practically every other space-set movie ever.

Posted by: Todd at April 28, 2010 4:16 PM

Phantom Menace had, overall, a better cast.

Harrison Ford R.I.P. just entered "GET OFF MY PLANE" mode.

I think another problem is that directors either dont/want/cant understand that audiences get more emotion responses out of something that's actually real. You can cite the everloving bejesus out of Pan's Labyrinth on this one.

That extra bit of effort to use a man in a suit or an actual animal goes an impossibly long way towards grounded even the craziest sci-fi in reality. Take those Predator hunting dogs with the ridiculous tusks we saw a few weeks ago. CGI those are gonna look dumb, but if you made up a real animal with that get-up I guarantee most of us would be more forgiving. A good example of how something tangible has a greater effect I think would be the dogs from the first Resident Evil. No they weren't great, but I guarantee you'd get more groans if they were effects.

Whatever, really. You can CGI me a perfect Yoda, but that frail, oddly cumbersome little green puppet has infinitely more effect on me than any later incarnation.

Posted by: D-Day at April 28, 2010 4:23 PM

A New Hope
Harrison Ford
Peter Cushing
Alec Guinness

The Phantom Menace
Liam Neeson
Ewan McGregor
Natalie Portman
Ian McDiarmid
Samuel L. Jackson
Keira Knightley
Terence Stamp
Dominic West
(even bit actors in Menace were better than in Hope)

Posted by: DeistBrawler at April 28, 2010 4:46 PM

You could have had Sir Lawerence Olivier and Meryl Streep in Menace and it still wouldn't have mattered with that shit dialogue and general lameness. McGregor, Portman, McDiarmid, Jackson were all crap in that movie. It's like their acting abilities were removed during the shooting. All those actors have been good in other films, but were complete and utter shit in Menace and the rest of those "films".

The same cannot be said for Harrison Ford, Hamil, Cushing, Guiness, Fisher, etc. Sure, they had some corny dialogue, but they rose above and made it work. They felt like real, actual characters and people with emotions, motivations, etc.

It's not even up for debate.

Posted by: Forbiddendonut at April 28, 2010 5:10 PM

Uh, I've seen Saldana and Worthington "act." I bet Cameron was thanking his sweet CGI ass his animators could fix their faces. I think SLW made this point in the past, but computer graphics modelers really should be treated and sought for their artistic prowess. Not just creativity, but artistic as in life-giver. Yeah, soon enough a writer or director is going to will anything onto a movie screen, but these images don't just come out of a CGI vending machine. There is a difference between what Pixar does and whatever company that made Dragon Wars tried to do. And yes, even the physics engines will be improved so that you will not be able to tell the difference between real and model set and computer-generated.

Posted by: Jackseppelin at April 28, 2010 5:15 PM

What's with throwing Dominic West (who is actually a shitty actor outside of his brilliance that is McNulty) - aka the "Palace Guard" who I don't know if he had any lines - and Kiera Knightly - Sabe? Who the hell was that? - in there?

The original Uncle Owen and Aunt Beru had more of an impact in terms of character and acting than either of those two. Hell, that ugly dude and his buddy Walrus Man in the Cantina were better in Star Wars than West and Knightly in Menace.

This is crazy talk.

Posted by: Forbiddendonut at April 28, 2010 5:15 PM

Sure it is. hahaha. I love Star Wars. However, you show a 13 year old who has never seen it and they will think it is fucking retarded.

Classic lines like, "These aren't the droids we're looking for. Move along...move along." Come on...

You love the movies because you love the movies. Star Wars...all of them...are camp. With the exception of Empire and Return, the only reason being? Different directors.

Why do you think the two most talked about films are Empire and Return? It's not the acting...in any of the movies...its the directing.

Posted by: DeistBrawler at April 28, 2010 5:17 PM

(even bit actors in Menace were better than in Hope)

Pay attention.

the original Uncle Owen and Aunt Beru

I think I just died laughing.

Posted by: DeistBrawler at April 28, 2010 5:20 PM

To continue...the acting, even by Ford in A New Hope is wooden. Hamil is the worse. That's what I'm trying to say. Menace and Hope are on the exact same level of shit. Hope is better because of the real sets over CGI.

Actors need good directors, and a decent script. So for Star Wars that is why Empire and Return are such better films. Don't take my word for it, evidence speaks for itself.

A New Hope
Directed by: George Lucas
Written by: George Lucas

The Empire Strikes Back
Directed by: Irvin Kershner
Written by: Leigh Brackett and Lawrence Kasdan

Return of the Jedi
Directed by: Richard Marquand
Written by: Lawrence Kasdan and George Lucas

The Phantom Menace
Directed by: George Lucas
Written by: George Lucas

Attack of the Clones
Directed by: George Lucas
Written by: George Lucas and Jonathan Hales

Revenge of the Sith
Directed by: George Lucas
Written by: George Lucas

Posted by: DeistBrawler at April 28, 2010 5:36 PM

Sadly, I am pretty much the last person who needs any kind of history lesson on who wrote/directed these films or the differences in them or the quality, etc. I am an old geek. I've been 'round this block dozens and dozens of times. Hell, I reckon I invented half of these arguments you're throwing out there.

There is no way to really counter the age old "Star Wars sucks! You only like it because of nostalgia!" All I can say to that is go and watch that "Red Letter Review" and you will see, plain as day, in stark contrast, just how superior Star Wars is to any of the prequels in every way, shape and form.

I don't care if the same man wrote and directed all those movies. There is a qualitative difference in terms of script, story structure, concept, execution, etc. all of which elevate Star Wars far above any of the prequels. That's not nostalgia talking, that's just reality.

If a 13 year sees Star Wars and thinks it's "retarded", that's only because that 13 is retarded. Boom. Rosted.

Also, your "evidence" is pretty flimsy. The same writer & director combo is entirely capable of making an excellent movie and then turning around and making a horrible movie.

Take "The Godfather" movies for example.

Director: Coppola
Written By: Coppola and Puzzo

Same team for all three. Two great. One ass. It happens. (See, also, Wachowskis and the "Matrix" films. Same exact director/writer combos with wildly different results. One great. Two ass.)

Folks lose their mojo all the time. Especially after dozens of years and a massively inflated ego. History is full of one-shot wonders. People who had one great idea, executed it, but were unable to do anything else.

Your realism point was spot on. I totally, 100% agree with it. It all falls apart after that.

Posted by: Forbiddendonut at April 28, 2010 5:55 PM

I still think the effects in Ghost are badass. I don't think my threshold could be any lower.

Posted by: Robert at April 28, 2010 6:35 PM

I had a girl tell me she has only seen A New Hope. And I've since realized that I would be the worst one to watch the rest of them with. It'd be a constant stream of "Ooo, this part is great.", "Ok, let me explain Dengar and Han Solo's history", and of course I'd have to just stare at her to make sure she's appreciating it the whole time.
I actually think I'd be happier if I never knew the prequels. Then I could just live in the universe created by the books and Knights of The Old Republic.

Posted by: Optimus Rhyme at April 28, 2010 6:45 PM

movies are a complex medium. actors, scripts, stories, lighting, music score, and more are what sells the special effects, more often than the the other way around.

I like good cgi in a good movie, but I also have a real soft spot for the range and creativity, not to mention wackiness and daring that has gone into effects over the years. designing sets, creating models, making machines, real pyrotechnics, stuntmen, robotics, puppetry, smoke and mirrors, editting tricks. there is a bottomless treasure trove of magic in movies from the entire century+ of film making. and there is something to be said for something existing in space and time that is being filmed, rather than simply code on a computer.

I saw a film from 1927 recently that included in its special effects a hurricane wiping out an entire island, and it was thrilling and tense, and it blew me away. the 1933 king kong still moves people. Jaws stands up, even with its wonky shark. people still talk about the Dark Crystal with reverence. Compare john carpenter's The Fog against it's high-tech, big budget remake. 1954's Them is still a frightening movie.

Again, I like good cgi in good movies. I never get tired of Jurassic park (which of course also had a good deal of animatronics). I'd just hate to see special effects as a linear evolution where we throw out all the old magic, in favour of a stadium full of programmers.

Posted by: idleprimate at April 28, 2010 8:26 PM

Idleprimate- or both Alien and Aliens. I am still staggered by the quality of craftsmanship in both of those films 25-30 years down the track.

I'm glad effects are more accessible, hopefully it will put these tools into the hands of quality storytellers instead of the richest boys showing off their latest toys. The best effects are generated to serve a story and I couldn’t care less whether they were built and programmed. The 30,000 strong cgi army of Uruk-Hai charging the gates in The Two Towers was far more impressive than the similarly programmed droid army that were cartoonishly dismembered at the end of Menace because I cared why they were there and what their intentions were. Can ANY casual SW viewers (yes, they do exist) remember what that battle between the rastafarian bullfrogs and the anthropomorphic stapler army was about?

Whether it’s an illusion of one kind or another, it is still an illusion and the filmmaker has to convince the audience by all the other filmmaking tools why they should accept it. Lucas did so in 4 and 5 and promptly failed to do so ever again.

Posted by: Squirrelgripper at April 29, 2010 12:56 AM

I also sometimes think, different kinds of effects end up asking different things of the audience. When you are watching a ray harryhausen effect, you are being asked to enter the story, to accept the monster as a reality within the story. Whereas, sometimes with CGI effects, the attempt is being made to fool your eye--in effect you are being asked to believe something is real. It's a subtle distinction, but sometimes it is easier to bring me into the movie magic with a less real looking classical effect, than a more real looking cgi effect.

It's like in one case, I am asked to play make believe, and my brain says, 'great, I love that game'; and in the other case, I'm being told, 'Look: 50 story tall monsters!', and my brain says, that's just silly.

Posted by: idleprimate at April 29, 2010 4:54 AM

I love watching old movies that relied heavily on special effects. I would never dismiss an old movie as bad simply because the effects are not up to today's standards, as many younger people do all the time. I keep it in the back of my mind that the effects used were considered cutting edge at the time. My favorite effect used in old movies is someone falling out of a building ala Die Hard, Robocop, Batman '89. Gets me laughing everytime.

As for the Star Wars debate, I have been trying for the past few years to completely erase the memory of the prequels from my mind. Somebody brought up Yoda a few posts back and all I can think of is the jumping Yoda battle versus Count Doodoo. Goddammit that shit was terrible.

Posted by: schrome at April 29, 2010 6:18 AM

SLW...You're a great writer and all...but you missed the pitch on this one. I mean Who cares if CGI gets cheaper. its still the lazy man's way of making movies. You people wanna talk art? CGI isn't art. it's a computer program. The animatronics in gremlins were art. The xenomorphs were art (go ask H.R. Geiger).

CGI just allows people to create literally whatever they want without having to put effort into making it work. I mean look at chewbacca. I watch those movies and the idea of there being a man inside that suit doesn't even pop into my head. That giant fucking gorilla dog is real! Anyone who says boo to the contrary can face my wookie like wrath. I mean something about the human Psyche will always respond better to animatronics than to CG. Tell me you wouldn't risk enevitably killing your own family to own a Mogwai. You can't do it. We attach to those little robots in way that we can't relate to computer generated effects. You want my thesis statement well here it is.

EVIL DEAD 2 BEST FUCKING HORROR MOVIE EVER!!!

Arguments will be countered with chainsaws and shotgun blasts.

Posted by: Blank at April 29, 2010 12:16 PM

"CGI isn't art. it's a computer program....CGI just allows people to create literally whatever they want without having to put effort into making it work."

Speaking as a trained 3D animator who dabbles in 3D modeling and rigging, you clearly have no idea how any of those things work. To paraphrase an effects artist whose name I have sadly forgotten, there is no "T-Rex Button" on the filmmaker's computer. If you think it's easier to sculpt a dinosaur on a computer than in clay, you are dead wrong. Computer graphics take so, SO much work to create well, and your dismissive comments make me want to punch someone. (Incidentally, I also want to punch James Cameron for trying to convince everyone that the actors did "most of the work" in creating the Na'vi performances you see in Avatar.)

CG doesn't make hard special effects easy, it makes impossible special effects possible. The problem that I think you're speaking to is that directors are now tempted to add shots to their movies because they are possible, not because they contribute to the story. Yoda could walk around the floor of the Jedi Council chambers because he was CG. Was it worth it? No. Neither was it worth it to replace Jabba's house band with a computer-generated monstrosity in the re-released ROTJ. Seriously, why did anyone care enough about that stupid band to give them an extended song with all new graphics?

On the other hand, what would Gollum have been if he'd been just makeup on an actor? Would the Battle of Helm's Deep even have been possible with only real actors -- literally thousands of them? Do you really want to watch a movie about The Incredible Hulk starring whoever the modern-day equivalent of Lou Ferigna is?

The fact that CG is sometimes abused, and the fact that it isn't always successful at creating a believable reality, doesn't diminish the sheer, raw EFFORT of the artists (yes, artists) involved.

Posted by: Wonkey The Monkey at April 29, 2010 4:04 PM

I understand that I generalized your field and for that I apologize on a minimal level. Yes there is effort put into what you do. I should have clarified. I mean that CGI removes any amount of effort on the part of the director. A director doesn't have to think up creative and unique ways to bring something to life with CGI. He just hands you a work order.
That being said. I'm still torn on being able to call CGI art. Is it capable of being art? Yes. But generally it's more like modeling in my opinion. Is a 1/8 representation of a building art? No it's a model. It's a reproduction of something else. Now I will admit that there are times that CGI has made amazing effects that are without a doubt artistic. I guess that artform doesn't appeal to me. I like the artists that are making foam suits and inventive new kinds of artificial gore. My preferences probably shouldn't make me talk trash to your field , or diminish the amount of work you do. I'm sure your job is incredibly difficult. I've done enough 3d realism art in photoshop to be sure what you're doing is monstrous in scope. Doesn't change the fact that I find it abrasive in 95% of films.

"CG doesn't make hard special effects easy, it makes impossible special effects possible."

No it does both. Unfortunately it does the former far more often than the latter. I completely agree that things like the battles in the Lord of The Rings needed CGI to represent the scope of the fight. somethings just aren't doable. Gollum on the other hand? gimme an anerorexix wee person any day. Where's Mr. Dinkler when you need him?

Either way thanks for the good arguments. I love being called out.

Posted by: Blank at April 29, 2010 6:30 PM

I recognise how much work goes into creating cgi effects. I know it takes armies of skilled technicians, as well as artists and coordinators, as well as "cinematographers" the same way any animation would--and I am a big lover of animation.

Perhaps it is a foolish romance, but when i read interviews, or listen to commentaries, it is so fascinating and exciting to listen to these little teams, sometimes on shoestring budgets, trying to solve a problem of how to achieve an effect(either within budget, or simply an effects problem that has birth a new solution) or look, and macguyvering things together, or hearing about the death-defying(and sometimes death inducing) stunts that stunt crews used to do(how'd you make it look like he flipped off the motorbike and bounced down the road? we flipped him off the motor bike and bounced him down the road). or hearing about the utterly simple way some crucial effect was created. or watching people build puppets and masks. or makeup artists making people look in whatever shape they need to look. etc. etc. So much exciting stuff and then compare it to, "well, the imagery was created by this digital studio using the Mac new2.0"

Often the best movies are combining all kinds of effects, and the richest movies have seemless beautiful (or horrifying) effects that fit perfectly into the film and story.

But I have to admit, when watching mid to low budget movies, so much of that good stuff is gone. the models gone, the explosions gone, the stunts gone, the animatronic monsters gone. they looked great and were a fascinating part of movies. and often they are replaced with cgi effects, and often repetitive looking effects--like whatever was pioneering two years ago and is now affordable. and you get things that look real, but look bad, or you get things that just look like some bad bit of animation in a live action film, and you have no sense of the actors interacting, because it was done well (and the actors should be in some other field).

CGI does amazing things. peter Jackson's Kong, the jurassic park dinosaurs, Matrix. i just dont like seeing amazing things all get engulfed under one solution that isn't always the most magical, or thrilling or dramatic or eye-popping, or creative. movies are multi-media.

Posted by: idleprimate at April 29, 2010 7:32 PM

I'd like to thank Idleprimate for saying what I'd like to but doing it without sounding like a dick.

Posted by: Blank at April 29, 2010 8:18 PM

Thanks for taking the time to respond to my rant, guys. You hit an exposed nerve there regarding the "computers make things easy" mentality.

For the record, I wholeheartedly believe that the film industry would be a more interesting place with more Stan Winstons and Jim Hensons. It also bugs me that CG is often being used when a mechanical effect would work better. Honestly, when your movie is about a human-sized robot, wouldn't it be
much cooler to actually build a human-sized robot?

The really unfortunate thing is the way that it's affected low budget movies, as someone mentioned. It used to be that the little B-grade productions understood and embraced their limitations, and we could all share in the joys of seeing the rough edges. Sometimes it even made me feel like I was somehow a part of the crew (and yes, Evil Dead was one movie that did that for me).

Today, the beginner filmmakers are under the delusion that, thanks to CG, they can compete with the big studios on equal footing. That makes me feel sorry for their crappy little movies instead of participating in the fun.

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