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Dimension Blech

By Daniel Carlson | Posted Under Think Pieces | Comments (44)



3D_movies.jpeg

Roger Ebert has long held forth about the evils of 3-D film film exhibition, and he recently published a letter from editor and sound designer Walter Murch to bolster his case. Murch, who rose to prominence working with Francis Ford Coppola on The Conversation and the first two films in the Godfather series, sent Ebert a missive detailing the ways in which 3-D presentation isn’t just bad but actually detrimental to viewers. After reminding Ebert (and, one assumes, the eventual intended readers) of the inherent dimness of images displayed in 3-D, Murch gets to the heart of his argument:

The biggest problem with 3D, though, is the “convergence/focus” issue. A couple of the other issues — darkness and “smallness” — are at least theoretically solvable. But the deeper problem is that the audience must focus their eyes at the plane of the screen — say it is 80 feet away. This is constant no matter what.

But their eyes must converge at perhaps 10 feet away, then 60 feet, then 120 feet, and so on, depending on what the illusion is. So 3D films require us to focus at one distance and converge at another. And 600 million years of evolution has never presented this problem before. All living things with eyes have always focussed and converged at the same point.

If we look at the salt shaker on the table, close to us, we focus at six feet and our eyeballs converge (tilt in) at six feet. Imagine the base of a triangle between your eyes and the apex of the triangle resting on the thing you are looking at. But then look out the window and you focus at sixty feet and converge also at sixty feet. That imaginary triangle has now “opened up” so that your lines of sight are almost — almost — parallel to each other.

We can do this. 3D films would not work if we couldn’t. But it is like tapping your head and rubbing your stomach at the same time, difficult. So the “CPU” of our perceptual brain has to work extra hard, which is why after 20 minutes or so many people get headaches. They are doing something that 600 million years of evolution never prepared them for. This is a deep problem, which no amount of technical tweaking can fix. Nothing will fix it short of producing true “holographic” images.

Murch’s arguments are pretty unassailable, and the deficit in 3-D viewing becomes more apparent in home TVs equipped with the capability. Objects in the film are not, after all, actually floating in front of the viewer in three-dimensional space; the illusion merely happens when the viewer’s gaze is surrounded by the edge of the frame, creating the appearance of immersion. When the edges of the frame are more easily seen and moved past — as is the case with TVs — the illusion is that much easier to break.

Yet I think Murch is missing the larger point here; in other words, I agree with him, just for slightly different reasons. It’s true that 3-D exhibition makes for darker, murkier images than you’d normally get from a traditionally projected 2-D film, and when coupled with the dearth of skilled projectionists and a growing tendency for theaters to project films dimmer than they were intended to be seen in the first place, it’s not uncommon for the 3-D viewing experience to be a bleak, blurry affair. When attending recent 3-D films for review purposes, I’ve occasionally raised my glasses for an instant and been shocked at how much brighter the unfocused image is. Watching a movie through a pair of dark lenses is as crippling as you’d imagine.

However, Murch’s complaints focus almost entirely on the technical aspects of exhibition. This isn’t surprising; he’s a technician, and is approaching the question of a new piece of technology from the perspectives of quality of implementation. As a critic, though, I find myself more drawn to examining 3-D from a narrative or structural perspective. In other words, how does 3-D serve the film itself?

The short answer: poorly. Backing up a little: There’s a debate within the debate over 3-D that discusses the merits of films composed and designed to be exhibited in 3-D versus those that are converted in post-production to the format, with defenders of the middle-ground saying that 3-D might not be as wonderful as the studios would have us believe, but in certain instances it can be worth it. Slate’s Daniel Engber mentions in his recent column on 3-D movies that there’s a moment in Toy Story 3 — which was shown in 3-D in many locations since it was conceived to play both ways — in which the emotional distance between Lotso and his former owner is heightened by the third dimension added between their bodies. More than that: he argues that the scene only works this way, writing that if “the screen were flat, Lotso and Daisy would be right next to each other on the screen.” Engber is trying to argue that a two-dimensional image is somehow unable to convey geography, as if seeing two characters separated by a pane of glass is impossible to decrypt without the added benefit of digital trickery forcing the viewer’s brain to separate them in the air. This is a myopic assessment that ignores the fact that the characters were standing in different areas within the fictional world and takes for granted the fact that no one would actually have been confused by the two-dimensional scene. He’s conflating a flat image with a depthless one, forgetting that focus, depth of field, and basic human comprehension are a whole lot stronger than he remembers them to be. The characters appear to be “right next to each other” only in the most basic sense that they are in different parts of the frame. Come on, Engber. Give us all some credit.

Why is that poor service to the story? Because it’s redundant. The real idiocy of 3-D isn’t (just) its dimness, or shoddy production, or the way it can induce headaches in even the most dedicated viewers. It’s that it adds nothing to the story. Not a thing. There isn’t a line of dialogue that gets better when the speaker is digitally made to appear floating above your head; there isn’t a moment between a man and a woman that becomes more tender when the room behind them is forcibly made distant; there isn’t a prodigal homecoming made better because father and son seem to fly. Proponents of 3-D are mistaking presentation for content; special effects for story itself.

A film presented in 3-D isn’t more real, and in fact, the digital rigging requires such additional work from our eyes and brains that it’s never far from our thoughts. Watching a 3-D movies, we’re constantly thinking on some level, “I am watching a 3-D movie.” Yet fans of 3-D never stop to think about the fact that film is already able to use the moving image to create believable, realistic, deep spaces on its own. The rapid projection of images, each slightly different than the one before, already creates a realistic world for our brains. We know we’re watching a filmed entertainment, but we also recognize that the people, buildings, etc., actually exist in real space. In a 1998 piece in The New Yorker, critic David Denby wrote that “photographic images that move in real time still carry a freight of actuality that others do not…. Sorely literal, we cannot shake the naïve habit of reacting to images as if they actually referred to something; we still quail when a woman gets punched in the mouth.” Pissy, but accurate. Film mimics our world and takes us to new ones, and it does so with such ease and grace that we’re able to be drawn into the story and to let go of the conscious work that 3-D requires. The medium is special enough on its own.

Ultimately, 3-D is nothing more than a special effect, hastily applied. Ironically enough, the most pointed summation of the problem and the best approach to special effects in general came from George Lucas, decades before he’d ceased being a writer-director and become a lost and somewhat befuddled king surrounded by yes-men. He said, “Special effects are just a tool, a means of telling a story. People have a tendency to confuse them as an end in themselves. A special effect without a story is a pretty boring thing.” 3-D is an effect. Period. A good film doesn’t become better by virtue of being presented in 3-D. The first Pixar film shown in 3-D was 2009’s Up, and 3-D had nothing at all to do with its moving story, heartbreaking moments, or uplifting finish. Gimmicks don’t elicit deep emotional responses. We bring ourselves to films and leave changed by the characters we meet on screen, not the tricks that exhibitors force upon us. The stories that move us and that stay with us do so because of what they’re about and the way they’re about it, not because the images were blasted at us in blurry, fake, distracting attempts to trick us into thinking we’re having a real emotional experience. Film is an emotional medium., and 3-D is an attempt to replace emotion with assault. It’s all flash, and no substance.

Daniel Carlson is the managing editor of Pajiba and a member of the Houston Film Critics Society and the Online Film Critics Society. He’s also a TV blogger for the Houston Press. You can visit his blog, Slowly Going Bald.









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Comments

People also said the same thing about sound and color when they were first introduced.

Posted by: mcn at January 27, 2011 3:06 PM

I don't think you can compare the differences sound and color made to the film-going experience to the difference in adding 3D. I saw Avatar in 2D (my theater wasn't offering the alternative), and I can say that the film would have been WAY worse if there was no color. I didn't miss the 3D aspect at all.

Posted by: Julie at January 27, 2011 3:12 PM

i've only seen two movies in 3D in recent memory: monster house (which was one of the earlier ones in the recent trend) and avatar. i've not felt like seeing a 3D movie since. as long as the 2D option is out there, i dont really care how many 3D movies come out. and if the 2D option isn't in theaters, then it's to the dvd for me

Posted by: Sinnh at January 27, 2011 3:12 PM

Well-argued, mcn! I completely retract my column. Apologies to all.

Posted by: Dan at January 27, 2011 3:12 PM

I don't think it's too bad when a movie is filmed for 3-D, like Avatar or animated films. But post-production 3-D needs to stop.

Posted by: KaGe at January 27, 2011 3:19 PM

Someone over at Slate - I don't remember if it was Daniel Engber or not - recently wrote a pretty nasty response to Ebert's article.

Frankly, I really hate 3D. I get massive headaches about 20 minutes in and I can't really afford to pay the extra money when the whole family goes to a movie. Plus, I absolutely agree that it adds *nothing* to the story. So, this makes me look like a grinch to my kids who want to see not only every animated abomination that gets released every summer, but the 3D abomination.

Posted by: elsie at January 27, 2011 3:28 PM

After seeing Tron in IMAX 3D, I'm fairly certain I will never go out of my way to watch 3D again. It was very pretty, but the 3D added nothing.

Posted by: The_wakeful at January 27, 2011 3:30 PM

I can't watch 3D movies, I try, but I get severe headaches and sometimes motion sickness. So no 3-D for me.

But you know I still have a CRT TV and won't part with it because I'm still not impressed with HD picture quality.

Posted by: DoubleH at January 27, 2011 3:30 PM

There's nothing innately wrong with 3D movies, but they are 99% gimmicky, and I get headaches from them, so I opt out. Holograms are coming; I can't wait to hate those too.

Posted by: Lucas at January 27, 2011 3:31 PM

The best example of 3-D working was last year's How to Train Your Dragon in which the sense of flying and of the speed it has worked great.

That's been the only time 3D has really worked for me.

Posted by: Fredo at January 27, 2011 3:32 PM

mcn immediately said what I was going to say. 3D is part of the medium. It's going to be a distraction for a while and take away from the more important aspects of producing a decent film but eventually it will become just another part of the process. Or it will disappear like synthesizer in 80s pop. It just depends. I suspect that as long as people have to wear something to watch, it will have a hard time becoming more than a gimmick, but on the production end this is ridiculously easy with any cgi shot, so the temptation will always be there. I think the arguments about headaches are just people being stodgy about going to the movies. They're probably really pissed off that you can get anything other than popcorn and a coke too. Ugh, I feel dirty delving into ad-hominem, but there it is.

Posted by: Eep at January 27, 2011 3:34 PM

While this first round of 3-D films range from the execrable (SHYAMALAAAAAN!) to the tolerable technological wankfests (CAMEROOOOON!) maybe we're jumping the gun at the inception point of what may be a future standard.

While the infancy of these films is mired in the need for executives to squeeze an extra few bucks into ticket prices, what happens when someone finally gets a 3-D movie right? I had the unfortunate desire to see the most recent Beowulf in theatres, and 3-D truly was a gimmick. Someone shoving an apple in your face or pointing a finger ("Look!") was a joke, but what can we expect form a movie that was mediocre to beging with, was computer animated, and probably didn't stand much of a chance without the inclusion of audience-curiosity inducing 3-D?

Moving on, I was at least encouraged by what I saw with Avatar. While Cameron's self-believe in his ability to tell a story hasn't caught wind of his diminishing talent, I really believe he uses tech and 3-D in his movies to engage the audience, and that more importantly, he's trying to push that tech to be better. He mistakenly directed his desire to see 3-D used properly in his criticism of Piranha 3-D, and we rightly mocked him.

Years ago, when people were carrying brick size devices with a toothbrush antenna and called them "cell phones", how many people openly mocked them? Now, in much less than a lifetime, we're beaming signals back and forth from space in this damn amazing little pieces of ingenue.

Every new piece of tech has its detractors, hell, even Henry Ford wasn't too found of the "automobile". So does this mean we should just give up 3-D because version 1.0 sucks? In 15 years, advancements might be able to push 3-D to limits not previously thought; imagine standing in formation with a squad of soldiers, or across the table from one of those great dramatic speeches? The goal of 3-D is to place the viewer further into the experience, to continue to blur the lines between escapism and reality. Clarity, over time, can possibly do things that no editor or cinematographer can present. Just for shits, try to imagine a leap in the movie camera. What if we considered 2-D a current product of the flatness (I know it's not really, just deal) of the actual lens. You are constantly shooting one flat screen of image. Now let's move to 3-D. Change that flat lens and turn into a sphere, capturing every sight in each direction. In the hands of a great filmmaker, is that not something that could be cool?

I know this first round of 3-D movies sucks, and I'm aware it may take a long time to improve the standard. But as we deride 3-D, should we not place scorn at the feet of poor filmmakers and industry policy makers? And should our attention and encouragement not be placed with people who can make 3-D better?.

Posted by: D-Day at January 27, 2011 3:37 PM

The thing for me with 3D movies is that it hardly seems to have any effect. I know the recent trend is to use subtler 3D to simply add depth to the picture instead of making, for example, a giant shark jump out at you, but if it's something I barely notice and it has no real impact on the quality of the film it's not worth an extra $0.05 let alone $5.

3D is a scam.

(I base this really only on seeing Tron: Legacy. If better examples of 3D implementation are out there, I guess I'd give them a shot.)

Posted by: L4NkYb at January 27, 2011 3:46 PM

Avatar taught me something about myself: I'll take plot and character development over special effects (like 3-D) any day.

Posted by: fenchurch at January 27, 2011 3:49 PM

It's like any other special effect; if done well, it's effective. If done poorly, it detracts from the film. The only problem is, where other effects like adding CG to enhance a large-scale battle (without having to recreate the whole thing in real-time with pyrotechnics) can add to a movie, there hasn't been a film so far where the 3d made it a better movie. At best, it made it better to look at, or at least more visually interesting.

I'm hoping that there's a director out there with the vision to find a way to make a movie where the 3d makes a noticable difference in the film. So far, I can't think of any way to make a movie to accomplish this.

Posted by: Markus at January 27, 2011 3:51 PM

Something that mcn and Fredo are getting at is the concept of world-building. We have to remember that movies are a visual medium, and while it's true that there are many aspects of character and story that do not rely on visuals, how much richer are films that have great cinematography to enhance already solid character and story elements?

Many of the criticisms about 3D not enhancing characters or story could just as easily be applied to something like color vs. black-and-white, much like mcn said. But how much better is Lawrence of Arabia for being in color? I'm sure that the visuals could have still been stunning in black-and-white, but the feel for the desert, for lack of a better word, would not have been communicated at the same visceral level.

In much the same way, Avatar worked as a movie precisely because the world-building was so good. The story and character were average at best, but I thoroughly enjoyed the movie almost entirely due to the use of 3D. The 3D made the world come alive, and gave a sense of real - and visceral - excitement to the flight scenes.

So while I think that Carlson raises some good points, I think that he forgets that this is another visual innovation in an inherently visual medium.

Posted by: Erik the Shred at January 27, 2011 3:51 PM

1. James Cameron is our Cecil B. DeMille. Think about it. You know it's true.

2. I can't see 3D as I am prone to both vertigo and financial insolvency.

3. Didn't we already have this fad way back at the birth of television? All of the studios came out with gimmicky things like 3D, really, really wide screens, smellovision etc. The bean counters then, who had a place in the studio, and the bean counters now, who run the studios, always had/have the bottom line in mind. As our TVs and "entertainment centres" at home get more sophisticated they are once again trying to hold onto their edge by the talons.

Posted by: Mrs. Julien at January 27, 2011 3:56 PM

re: The story and character were average at best, but I thoroughly enjoyed the movie almost entirely due to the use of 3D.
Posted by: Erik the Shred

Doesn't your statement prove rather than disprove Dan's point?

Posted by: Mrs. Julien at January 27, 2011 3:58 PM

re: Mrs. Julien

I interpreted Dan as saying that anything not directly beneficial to story or character has no use being in a movie. And while I agree that story and character are the most important parts of a movie, we can't ignore that moving images and sound have the ability to strike us in a visceral place in the way that, say, a novel does not. And I think that 3D, used properly, can enhance this visceral aspect that Dan ignores.

Posted by: Erik the Shred at January 27, 2011 4:02 PM

Hahaha, Dan!!!

Well said, all of it. If it adds nothing, why charge us extra? That's my biggest objection, at the end of the day. I can't afford to see movies in the theater anymore as it is.

Way to pick on us po' folk, Hollywood.

Posted by: Jelinas at January 27, 2011 4:05 PM

I understand objections to those who dislike 3D on a stylistic basis, but until it stops causing me splitting headaches, nausea, and empty-wallet syndrome, I am going to fall firmly on the side of "2D is just fine, thank you!"

Posted by: Siege at January 27, 2011 4:40 PM

3D: How to charge $12 instead of $9

I've heard reviewers gush over the amazing technological advances and how it looks so real and is so much better than it was the last time they tried to shove it down us.

Bullshit. Of the 10 or so 3D movies I've seen in the last couple of years, MAYBE Avatar was impressive. To a degree.

I still have to wear glasses that still slice your nose off with their cheap, sharp-ass plastic. The picture still looks f-ed up and blurry and the 3D you actually notice isn't anymore "Wow!" than the 3D crap we got in the 70's no matter how many reviewers scream about Jake Sully's stubble. Most movies that are 3D don't look any more cool than they would in 2D and the rest resort to 3D House of Steaks acting to get it across.

I want that $3 back.

Posted by: protoguy at January 27, 2011 5:21 PM

I'm sorry D-Day, but apologizing for 3D by using Beowulf isn't going to fly either.

"but what can we expect form a movie that was mediocre to beging with, was computer animated, and probably didn't stand much of a chance without the inclusion of audience-curiosity inducing 3-D?"

Ray Winstone, Angelina Jolie, Anthony Hopkins? A movie that was mediocre to begin with? It's Beowulf! Three box office proven stars. I don't think they decided to add 3D because they found out the movie was mediocre after they made it. It didn't stand a chance because they made a shitty movie, 3D or not. No, I expected more from the film WITHOUT the 3D. We are not supposed to lower our standards and expectations simply because 3D is in the cards.

Posted by: Protoguy at January 27, 2011 5:36 PM

I hate 3D. After paying upwards of eighty bucks for a family of four to see a movie and have popcorn and a drink, I want to be comfortable.

I don't want to have to wear glasses. I don't want to have to keep my head still and look at the screen straight on the whole time. I don't want the dull thud that starts behind my eyes after about a half hour.

I don't mind the occasional 3D presentation of something that warrants it. We went to see that Grand Canyon doc at the NEAQ Imax in Boston a few years back, which was kind of cool, and so I can see using 3D for travel documentaries and such. But not for a full length film that should be based on story and characters.

Posted by: neurotica at January 27, 2011 5:39 PM

Well said. This sums up everything I feel for 3D. When I watch a 3D film it feels like the director is trying to force the film down my throat instead of just letting me watch it. Not to mention the headache it gives me.

Posted by: camytaru at January 27, 2011 5:39 PM

I've not noticed 3D being better than 2D.
When light falls on our eyes that is a 2D image, then the brain does a lot of maths and produces an impression of 3D (relying on quite a few assumptions that are uncovered by optical illusions). I feel that the brain converts a 2D cinema screen into feeling like you are there well enough without 3D glasses.

Posted by: ChrisD at January 27, 2011 5:41 PM

It’s that it adds nothing to the story. Not a thing. There isn’t a line of dialogue that gets better when the speaker is wearing a red shirt; there isn’t a moment between a man and a woman that becomes more tender when the room behind them has walls that are painted a specific color; there isn’t a prodigal homecoming made better because father and son are wearing blue. Proponents of color film are mistaking presentation for content; special effects for story itself.

Obviously, I don't really believe that 3D and color film have and equal amount to offer film.
Even I know that's retarded.

But if you're going to argue that 3D is just another tool, then you must admit that any tool used well can positively effect the final product. Does color film enrich EVERY movie it's used in? Certainly not. Rarely so, in fact. It's also just a tool. But when that tool is used well, it can make us swoon, weep, and stagger in awe. Is it necessary? Do we need it to make a great film with all the emotional highs and lows of life? Do we need to see that the rose on Kane's sled is actually red to understand it's importance? We don't. But that doesn't mean we should abandon using color in film or cease exploring the different ways it can be used to heighten the impact of a moment.

If that gentleman felt that the 3D effect in the scene from Toy Story 3 improved the moment, who are we to say that he's wrong? That such a thing is redundant? Clearly that additional dimention added something that otherwise wouldn't have been there.

Great article, Dan. I don't necessarily agree with every part, but I enjoy the way you think and write.

Posted by: superasente at January 27, 2011 6:04 PM

A movie that was mediocre to begin with? It's Beowulf! Three box office proven stars.

Look, movies with a lot more proven stars do a lot worse. I don't think anyone was expecting the Oscar for best picture with this one. But still, that wasn't really my point.

I hate 3-D movies. I can't sit comfortable with my glasses on and then the damn goggles on top of it. I'm not apologizing for shitty 3-D, I was just trying to stir up the real counter argument; not that 3-D is good, but that maybe it only sucks now. By all means, be pissed, I feel ripped off for the two to three 3-D movies I've paid for. But instead of just up and burning it at the stake, I was only wondering if we could work to improve it till it actually blows your god damn mind. Who knows.

Posted by: D-Day at January 27, 2011 6:22 PM

I'm sorry, but why did the first commenter get the dismissive, figurative wank-off response from Dan. Wizard of Oz looks dumber than Elton John's closet full of sunglasses. Saying that 3D is simply a "hastily applied" gimmick is silly. Of course it is *now* for revenue purposes. There is no reason to think that just like every other technology that has ever existed it won't evolve and become more properly utilized.

What it boils down to though is that some people enjoy 3D, some don't. I think the media is making far too much of a brouhaha about this. It's the Christine O'Donnell of the stories on movie sites these days and while I obviously gave this article the page view, I can say I'm not happy with myself about doing so.

Posted by: FourKings at January 27, 2011 7:19 PM

er, will* evolve / question mark on first sentence.

Posted by: FourKings at January 27, 2011 7:47 PM

Yeah, the "new, amazing innovation" that came out in the '50's!

Sorry, this is a retro-fad and it'll fade out.

Though the funniest 3D movie I ever saw was a porno. Cheesy effects and all. You haven'tlived until you see a pair of panties flying off the screen at you.

Posted by: Uncle JR at January 27, 2011 8:49 PM

First off, if you even try to make the idiotic argument of "people said that about sound and color" please leave this site immediately before serious harm befalls you. I wasn't around when sound and color were introduced to film, but its pretty freakin retarded that people would be opposed to viewing film as life is. In fact, 3D has more in common with black & white then it does with the introduction of technicolor. Black & white movies as well as 3D movies both constantly remind the viewer they are watching a film.

Look. 3D is completely useless. Not only would I argue that it adds NOTHING to a film, I would strongly argue that it takes away from a film. I hated Avatar. And not just because the story was 2-dimensional (ironic) and idiotic. I hated the 3D. It was blurry. For the first 30 minutes of the movie I had absolutely no idea what was going on. Some of the action scenes were just dark blurs. I'll admit the glowy world of Pandora looked pretty cool but come on. You mean to tell me it wouldn't look cool in 2-D? I call BS.

And the fact that I have to pay an extra $3-$5 for it when the majority of 3-D movies don't even come close to the mediocrity that was Avatar?

Screw you Hollywood. Screw you.

Posted by: Littlejon2001 at January 28, 2011 12:22 AM

3D movies and good storytelling aren't mutually exclusive. It just might seem that way because studios are using 3D as a gimmick and an excuse to jack up prices.

Posted by: THRILLHO at January 28, 2011 12:51 AM

I like reading books. When're they due for a 3D upgrade?

Posted by: zeke the pig at January 28, 2011 4:59 AM

@zeke the pig: I believe the current 3D-like upgrade of books is known as kindle.

Posted by: cinekat at January 28, 2011 5:17 AM

I think 3-D is alright but not worth the extra admission price. If I want better presentation in a film at added cost, IMAX is the only way to go. Seriously. I saw "Touching the Void" on IMAX and it was like I was in the Andes Mountains. Depending where you are sitting the screen encompasses pretty much your entire field of vision. It made the film much, much more engaging.

Posted by: Muteki at January 28, 2011 7:24 AM

I thought 3D was cool as hell when the trend first started. After 2 or 3 movies, I realized that I was only noticing the 3D effects when I was looking for them. After the next one or two, I realized that I was only realy aware of 3D for the first 10 or so minutes of the movie, and then my brain adjusted, at which point it didn't matter whether or not the movie was in 2D or 3D.

Lately, I got my first every HDTV. Since starting to watch movies in full 1080p on a 40" screen about 8-10 feet away, I've realized that seeing something so clear gives me the exact same effect as I got after 10 or 15 minutes of 3D (Avatar dude almost fell off the cliff and my heart jumped because I felt like I was right there with him, for example). Since then, my opinion of 3D has changed from "really cool" to "completely unnecessary". Watching in HD is much clearer, much brighter, and much more vibrant and "real" than any 3D movie I've seen yet.

I still think that 3D is a stepping stone between 2D and full holograms, but maybe that's just wishful thinking from my sci-fi-laden brain.

Posted by: JohnnyBee at January 28, 2011 8:50 AM

I only have one good eye. 3-D is totally wasted on me.

And those yucky glasses are disgusting, don't fit right, and hurt my head.

When 3-D actually wraps around you and you don't need glasses to watch it, then I might consider going to another 3-D movie.

Posted by: BWeaves at January 28, 2011 9:31 AM

To be clear, I wasn't saying that the window scene in Toy Story 3 was confusing without 3-D, no more than it would be confusing in black and white or with the sound turned off. You don't need music or color or stereo depth cues to understand the spatial relationships among the characters. But having seen it in both 2-D and 3-D, I can tell you that it has more emotional impact in the latter format: The stereo depth emphasizes and enhances the distance between the characters; it makes the visual image more arresting and meaningful. I'm sure the musical score does the same. Would we ever say that music is a "worthless gimmick" that adds nothing to film, because dialogue and flat imagery are the only things necessary to convey a story? Of course not.

Posted by: Daniel Engber at January 28, 2011 10:03 AM

(I'm a video editor and motion graphics artist)

Avatar was irritatingly dark. They should fix that.

Great point on the convergence/focus disparity. Ouch.

Murch isn't just a technologist. Dan, you should read his book "The Conversations" with Michael Ondaatje. This is one clever fellow, with interests far beyond technology.

But nobody has brought up this point: if the goal of 3D is to create something immersive, then the film should have no cuts, no changes in focal length. I'm talking Russian Ark, but with a story. This would serve to convince us that we're all in a big flying room with a big hole in it, looking into the real world just outside. Otherwise, the cuts and shots break that illusion, forcing us to reestablish the immersion with every change of shot or angle.

In other words, the conventions of film work against the idea of total immersion.

Posted by: SteveR at January 28, 2011 11:42 AM

When it comes to creating art, every artist should be open to as many colors on his/her palette as possible. It's up to the artist how they use or don't use every color at their disposal, and it's perfectly fine for one to restrict themselves to only blue, red, and yellow, but it's equally fine for one to mix those colors and then add some black and white, and maybe collage or charcoal or dirt or feces or whatever else they feel like putting on their canvas.

In both cases, great works of art could be created that we study and view a thousand years from now. In both cases, the artists could fail miserably and create nothing of value to anyone. Most likely, they'll fall in between. But neither is more valid as art simply because one artist used more than three colors, and the other did not.

3-D is not, yet, an artform unto itself. So, it currently sits as one of many colors a filmmaker can paint with. Because of its newness (yes, exactly like sound and technicolor before) it will be used to sell tickets. One day, when the technology catches up to the desire, it will only be one of many tools at an artist's disposal. Some movies will use it, some movies won't; some will use it well, some won't. True of everything.

What's the deal with all the luddite opinions lately? Ebert vs. Games, Patton Oswalt vs. Nerd Culture, now Dan Carlson vs. 3-D. Did I miss some nebulous Golden Age that just passed us by or something?

Posted by: RobP at January 28, 2011 12:12 PM

3D won't be an artistic tool until someone uses it in a negative way, saying negative things with it, satirizing it, commenting upon it or using it in concert with another technique, defining it in a new way by contrast.

Until then, it's just wanking.

But then again, isn't everything?

Posted by: SteveR at January 29, 2011 11:11 AM

I think one of the arguments that seems to be overlooked by many in the color/sound/music/ artistic tool camp, is that current 3D technology is wildly uncomfortable for a segment of viewers. People report headaches, vertigo, motion sickness, dizziness, etc...
For me, this is major drawback of current 3D technology. I don't want to spend $50 to go see a movie with my husband that is going to induce a headache and nausea. That is not my idea of a pleasant movie going experience.
Until these fundamental issues can be appropriately addressed, I will stick to the 2D option. If that means that I never go see another movie at the theater, so be it.

Posted by: androstarr at January 30, 2011 11:45 AM

Do you remember what was so great about Citizen Kane? Its depth was realistic yes, well used, and allowed viewers more freedom to pick out what was personally meaningful. Goofy things being thrown at you it was not. Just wait until 3d is used for depth. I recommend some of the literally underground music performances recorded by 3DLivemusic ( http://www.youtube.com/user/3DLiveMusic ).

Posted by: Matte Scott at February 3, 2011 9:14 PM